Card Game

Cavemen: The Quest for Fire

Cavemen: The Quest for Fire is a card-drafting game in which players take the role of tribal leaders. The tribes compete for opportunities to hunt dinosaurs, recruit tribesmen, and discover new technologies, vying to be the first with enough knowledge and prestige to invent fire and usher in the age of modern humanity!

You have two resources to manage: Food and Teeth. You must spend Food each turn in order to keep your Tribe from starving. Teeth indicate prestige among the tribes. Use Teeth to bid for the conch and to acquire Cavemen and Caves.

Each turn, cards are drawn from the deck to fill a common Card Pool. Players take actions based on what is available in the pool. For example, if a Beast is drawn into the Card Pool, you can hunt it for Food and claim its Teeth as a sign of your bravery.

If you hold the conch during the Action Phase, you benefit by taking your Action first and taking a second Action after everyone else has gone once. Players can bid Teeth to take control of the Conch from another player. This can be important to get the first pick of the cards in the Card Pool.

The game features 21 different inventions that allow players to evolve diverse strategies, capitalizing on their tribe's individual strengths. There are challenging decisions every turn as players must evaluate what resources are available, guess what their opponents will do, and weigh the amount of risk they're willing to take.

Rocket Jockey

Game description from the publisher:

"When you launch a rocket, you're not really flying that rocket. You're just sort of hanging on." Michael P. Anderson

It's 150 years in the future and mankind has spread throughout the solar system. To supply far-flung colonies, they look to the Rocket Jockeys! The planets depend on timely cargo arrivals – but this is not enough for the rocket jockeys. They compete with one another to see who can complete the fanciest maneuvers, transport the most important cargo, and visit the most planets.

In Rocket Jockey, you must be daring and you must be quick. You must also be tough, for first contact with alien life is near at hand. Deliver your cargo with the most flair and speed and you will win the game!

Rabbit Hunt

Constantly wandering around the warehouse, the rabbits are always ready to snatch away the carrots piled up inside. The farmers cherish their own dear little pet bunnies, but they are furious when other farmers' bunnies come to eat all the carrots they have grown.
Now, the farmers have had enough of it, and have decided to seize all the others' rabbits! But considering that every one of them wants to hide away his own bunnies, will it be that simple to catch others' bunnies? Your goal in this game is to hide away your own bunnies from the other players, and to hunt out the other players' rabbits.

This is a tile placement game with an interesting theme from a Chinese idiom - A cunning rabbit has three warrens. In this game you need to hide your rabbit cards into the farmyard and find out other players' rabbits. However, every turn you need to place a card to the farmyard. Then you can execute two actions. If you use too much actions to trace rabbits, your hand will reduce quickly, but catch others' rabbits is the only way to win.

Home Page: http://embedded.cs.ccu.edu.tw/~mellow/rabbithunt/

Trains

In the 19th century, shortly after the industrial revolution, railways quickly spread over the world. Japan, importing Western culture and eager to become one of the Grand Nations, saw the birth of many private railway companies and entered the Golden Age of railways. Eventually, as a result of the actions of powerful people and capitalists, many of these smaller companies gradually merged into larger ones.

In Trains, the players are such capitalists, managing private railways companies and striving to become bigger and better than the competition. The game takes place during the 19th and 20th century in the 2012 OKAZU Brand edition, whereas the 2013 AEG/Pegasus edition is set in modern times, with bullet trains, freight trains and more. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over the maps of Osaka, Tokyo or other locations. The trick is to purchase the cards you want to use, then use them as effectively as possible. Gain enough points from your railways and you will ultimately manage the most powerful railroads in modern Japan!

Jungle Speed

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.

To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

'Background':
The Aboulou Tribe in Eastern Trisopotamia invented Jungle Speed to determine the shares of food each member received after a successful hunt approximately 3000 years ago. The Aboulous originally used eucalyptus leaves as cards for the game. These early games usually ended in bloody fights because, unfortunately, all of the cards were identical. This simple error nearly drove the tribe to extinction. This is why Jungle Speed remained unknown by the outside world until the 20th century, when 2 clever gamethropologists, Tom & Yako, replaced the leaves with the playing cards we now use today.

Jungle Jam, Медвед, and Prawo Dżungli are unauthorized reproductions of Jungle Speed/Arriba!