educational

Entanglion

The World’s First Open Source Quantum Board Game. Master New Galaxies in Your Quest to Construct a Quantum Computer!

Welcome to the Quantum Universe, Captain!

Congratulations, your captain has retired and left you in charge of his galactic shipping business! Now it’s time to make some upgrades as you embark on a journey to reconstruct a quantum computer developed by an ancient race.

Entanglion is a cooperative board game designed for two players. Learn about quantum computing as you work together with your teammate to navigate the three galaxies of the quantum universe, avoid detection by the defense mechanisms left behind by the ancients, and rebuild the quantum computer.

Think you’re up for the challenge?

Goal
Entanglion is a cooperative board game designed for two players. The goal is to reconstruct a quantum computer developed by an ancient race. Work together with your teammate to navigate the three galaxies of the quantum universe – Centarious, Superious, and Entanglion – in a quest to collect eight quantum computer components. Be careful to avoid detection by the planetary defense mechanisms guarding the components!

Game concepts
Entanglion was designed to expose players to several fundamental concepts in quantum computing:

Qubits are the building blocks of quantum computation.
Superposition is when a quantum system may exist in a probabilistic combination of multiple states at once.
Entanglement happens when the state of one qubit correlates with the state of another qubit.
Measurement is the process of observing the classical value of a qubit.
Error happens when random noise in the quantum system perturbs the measured value of a qubit.

Entanglion also exposes players to the different kinds of hardware and software components involved in building a real quantum computer.

Turn overview
Perform one of the following actions on your turn.

Navigate. Play one engine card in engine control to navigate around the galaxy, and draw a replacement. You may only play engine cards for your own ship.
Exchange. Discard one engine card from your hand and draw a replacement..
Retrieve. Roll the Entanglion die to attempt to retrieve a quantum component if one is present.
Event. Play an event card from your hand (if you possess one).

Players may not pass their turns, they must perform one of the actions above.

Detection rate
The detection rate determines the difficulty of successfully evading planetary defenses. The detection rate token is used to keep track of the current detection rate. When a player’s spaceship has been detected by orbital defenses, or a player’s away team has been detected by ground defenses, the detection rate is increased, making it easier for each planet’s defenses to detect the player in the future. The game ends when the detection rate reaches the final level (designated with an X).

Orbital defenses
Planets in Entanglion are protected by orbital defenses that scan for ships looking to plunder the quantum components hidden there. It is possible to evade these defenses using your quantum engines. If you are detected, however, your navigation system will automatically take evasive maneuvers and jump to a random planet in the Centarious system. This jump triggers a quantum event.

Game end
Players immediately win the game when they have collected all eight components of the quantum computer. Players immediately lose the game when the detection rate reaches the end (X).

878 Vikings: Invasions of England

The year is 878. For the past 75 years, Viking raiding parties from Norway and Denmark have been terrorizing the coasts of England with ‘hit and run’ attacks. The treasures and stories gained from these attacks have allowed the Norsemen to raise huge hosts of eager men seeking glory and riches. These armies now stand poised to thunder across England where they will settle and farm the fertile land they conquer. The divided English kingdoms are unprepared for this impending onslaught. The Vikings are coming!

In 878: Vikings – Invasions of England, players control the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players either play as Norsemen Viking freeman or as the fearless Viking shock troops known as Berserkers. The English play as the Housecarl, the Kings’ household troops, or as the Thegns who were regional noble Leaders. The English players will also be able to call up the peasant levies, called the Fyrd, to defend their cities.

Players for each side strategize together in order to coordinate their strategies. Each side attempts to control Cities on the map to win. The English start the game controlling all of England but a Viking Leader will invade from the sea each Turn. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called and the side controlling the most cities wins the game.

Green Deal

In Green Deal you lead an international corporation in 2050! It is your job to increase the profits and plan the finances. But your business must not only be profitable. Due to resource scarcity and social distemper, governments increasingly require clean production and compliance with social standards from you. Also the customers have become more demanding. That's why you initiate PR campaigns. Do good and most of all, talk about it!

Each round players invest in project and action cards. About thirty different action cards give you special abilities. Before each round all players bid simultaneously for the turn order. On the world map you can cooperate with adjacent projects of other players or harm them financially.

It is important to develop in all four project categories because you receive extra points for your weakest one. Moreover, the players with the best reputation in each category receive extra victory points. In PR Campaigns you can secretly decide in which area you want to boost your image.

Try to predict the moves of your competitors and develop your own strategy to win Green Deal!

Step To It

From the back of the box:

Here's a game that will have you walking, jumping, and hopping all around the house! Ask a player to give you a card with a specific number of steps to take. Then choose an object that you think you can reach in exactly that number. Can you walk to the fridge in 9 steps? How about hop to something that starts with the letter A in 15? Reach your goal and walk away with a win!

Ages 5 and up.

Kids learn estimating distance and spacial relations.

Flip Over Frog

The flippin' frogs are coming! Help your brightly coloured frogs take control of your little corner of the rainforest!

Cleverly place frogs on the game board to flip adjacent tiles, hiding some frogs and revealing others. Each player is given a secret Frog Token at the beginning of the game, determining what colour frogs they are trying to get on to the board. After dealing three tiles to each player, the game begins. Tiles can be placed on any empty space on the 4x4 board, or on the back of any face down tile. Frogs may NOT be placed on top of face up tiles.

When placed, the arrows on the tile which surround the frog tell the player which nearby tiles should be flipped. If a tile is stacked on another, both tiles are flipped together. Only the newly placed tile causes other tiles to flip.

Also included are four Snake Tiles which remove any one face up Frog Tile from the game. Both the Frog and Snake are discarded, freeing up a space for a new tile to be played.

Players keep playing a tile and drawing back up to a hand of three until either no more tiles can be played or the board has sixteen face up frogs on show. This triggers the end of the game, and the player with the most frogs face up is the winner.

Plan ahead, watch out for snakes, and flip your way to victory!