electronic

Ask Zandar

On their turn, each player draws a question card, reads it out loud, guesses whether Zandar will answer affirmatively or negatively, waves their hand over the top of Zandar's globe (to trigger a light sensor), and listens to his answer. If they guessed correctly, they can either take a gem of their color from the pile and put it in front of them or onto the game board. If they guess incorrectly, they must return one.

The other players can make a "side bet" during their turn and guess at Zandar's answer. If they are right, they get a gem of their color. If they are wrong, they must return one.

There's a few other rules to the game, but that is main gist of it. The first player to place all six of their gems onto the game board wins and gets to have their fortune read by Zandar.

First Martians: Adventures on the Red Planet

Built on the core of the award-winning Robinson Crusoe: Adventures on the Cursed Island, First Martians: Adventures on the Red Planet pits players against the hostile Martian environment and a whole host of new adventures and challenges. The immersion experience is further enhanced with an integrated app that maintains the balance and challenge throughout. Players have the option of taking on the design as a series of separate games, in a custom campaign mode in which each successive game builds on the last.

Khet: The Laser Game

Khet (a.k.a. Deflexion) is a chess-like board game that has two built in lasers and movable Egyptian-themed game pieces that have embedded mirrors which can be positioned to bounce the laser light around the board and hit opponent pieces.

To play, players alternate moving their pieces around the board. Some pieces have mirrors and some do not. Bounding the board is a raised frame into which are built two low-power lasers, one for each player. The game pieces include a "pharaoh", obelisks, and pyramids with mirrors. After each move, a player must press the button on his/her laser. The beam bounces from mirror to mirror around the playing field. The challenge is to protect one's own pharaoh while maneuvering to "light up" the opposing player's pharaoh.

Reimplemented by

Khet 2.0

Electronic Stratego

An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists:

· When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego.

· Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else)

· Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed!

· Scouts can move and strike diagonally, and can strike from a distance.

The player who finds and captures his opponent's flag first wins the game.

Electronic Catch Phrase

This is a re-implementation of the classic team word-guessing hot-potato game Catch Phrase! but all electronic. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get his team to say the word or phrase on the screen. When he or she is successful, he or she hands the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins!

The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels.