Grid Movement

Beacon Patrol

You are captains of the Coast Guard. Together you check beacon buoys and lighthouses to ensure the safety of the North Sea coast.

You place your tiles next to tiles that are already on layed out, move your ships and explore the sea.

Your goal is to explore as many tiles as possible. A tile is considered explored when it’s connected to other tiles on all four of its sides.

Beacon Patrol is a coop tile laying exploration game in which you navigate the coast of the northsea to secure its beacon buoys, lighthouses and waterways.

—description from the designer

Ierusalem: Anno Domini

Jerusalem, spring 33 AD: A crowd gathers at the city gates to welcome Jesus of Nazareth as he prepares to celebrate the Passover seder with his apostles and followers. With a revolutionary message, he has garnered supporters everywhere but also looks of suspicion among religious authorities. The Last Supper will soon be celebrated, and the fate of one of the most influential characters in human history will be sealed.

In Ierusalem: Anno Domini, we represent one of the communities of followers of Jesus of Nazareth who, coming to Jerusalem from nearby towns and villages, want to approach the place of the Last Supper and position ourselves as close as possible to the seats of Jesus and his apostles. The closer we are, the more points we earn at game's end. We also score for offering tokens and parable tiles we've accumulated.

Different locations are shown on the board: the market, the desert, the mountain, the lake, and the temple. After sending our followers to one of these locations, we obtain stones, bread, and fish, as well as denarii or cards that allow us to do more than one action. Among these actions, players can choose between listening to a parable, going to the table, changing seats, or doing a favor, among other things. All this happens while the patience of the Sanhedrin runs out. When this happens, as symbolized by a tile moving in a marker, the endgame is triggered.

However, the main element of the game is the cards. Each card has a symbol corresponding to one of five key locations in the game. As we play them, we form combinations that allow us to bring the apostles to the table of the Last Supper. The optimal placement of our followers around Jesus and the apostles will also be done through the management of letters, as well as various resources at our disposal.

Behind a very immersive theme, Ierusalem: Anno Domini will not disappoint lovers of good challenges. Players have a wide range of possibilities at their fingertips and multiple ways to earn points. Preparing the best strategies to get the most out of your followers will be one of the keys to victory. Devout gamers don't need to look further: Here is your game!

—description from publisher

Coffee Rush

A cup of coffee sure is relaxing — for the customer. For the coffee shop, however, orders tend to pile up during peak hours, and it is no different today at Coffee Rush. Your goal: Complete customer orders to increase your ratings and be recognized as the best barista!

In more detail, each player moves on the ingredient board to collect the ingredients that they need to fulfill orders — and fulfilling orders boosts your rating. Orders that are not fulfilled in time become penalties, which subtract from your rating. If a player has fulfilled three orders, they may activate an upgrade that lets them acquire ingredients more easily.

The game ends once all order cards have run out or after a barista collects their fifth penalty card. The player with the highest rating wins!

—description from the publisher

Djinn

Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets...

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six "Boss Djinn" have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer

Last Light

Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.

Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.

The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!