Marble Games

Chinese Checkers & Checkers (Metal Board)

Chinese Checkers, or Stern-Halma, is a version of Halma supporting up to six players. Parenthetically, it is neither Chinese nor is it Checkers. In many countries, it's known as Chinese Chess or China-Chess which is even less accurate and definitely shouldn't be confused with Xiangqi which is the true Chess variant from China.

Players jump over their own and/or their opponents' pieces with the objective of being the first to move all their pieces from one side to the opposing side.

Re-implements

Halma

Stomple

This is a strategic marble stomping game.
Outwit your opponents by stomping their marbles before they stomp yours!
Outmaneuver by leaving their "stomper" trapped with no escape. OUTSTOMP the competition and you win!
Each player has a "stomper" piece with a marble of a different color attached to the top. On a player's turn, he or she may stomp any marble (by putting it on top of it, knocking it underneath the board), not in the outside ring. On the following turn, the player can stomp any adjacent marbles of the same color, or stomp a marble matching the color of his/her "stomper" piece.

Marbles

Marbles Vintage Game Edition for GREAT old - fashioned fun! SAVE BIG! If you know your steelie from your aggies, you know that the game of Marbles is a kids' blast from the past. But it's here now, complete in this Set! Here's the score: 20 colorful glass marbles, including larger "shooters"; Wooden scoring bridge for various games. Instruction book describes several variations; 14 x 14" "knuckledown" cloth playing surface; Solid wood shooter, helpful for younger kids; Wooden die; Cloth marbles bag; Sturdy canvas zippered bag to hold it all and make it portable. Set weighs 14 ozs. For ages 8 and up.; Your shot... order now!

Aggravation

Players move their four pieces around the board from Start to Home. Lucky die rollers can make use of the shortcut spaces to speed movement. However, players can not pass their own pieces and landing on any one else's piece sends the landed-on piece back to the Base where it must start again. First player to get all four pieces Home wins.

ZERTZ

In this third addition to the GIPF Project players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel.

This game is part of project GIPF.

Home Page: http://www.gipf.com/zertz/index.html