math

Math Dash

Kids will be challenged by the fast pace of Crossword Math whether they are accomplished math whizzes or are building confidence with basic math skills. Includes 150 math tiles, game board, score pad, and guide.
Everyone takes three tiles and starts building math equations.
The first person to run out of tiles says “Take three more!”
The crossword-style puzzle can be rearranged at any time.
Use the last tile and win!
For 2-8 players.

Library Location: 
Family Games (FAMI-TILE-CHILD)

Cashflow 101

Cashflow 101 is a serious game designed by investor, businessman, and self-help author Robert Kiyosaki to serve as a tool for learning basic financial strategies and accounting principles. Cashflow 101 is the first of several games created by Kiyosaki to reinforce the information in his books.

The board has two tracks: A "Rat Race" small circle where you only roll one die to advance, and a "Fast Track" where you roll two dice to advance. In the Rat Race you get paid for passing your Paycheck space, and then draw from one of four decks of cards depending on which space you've landed. Some of the deals are good, others are bad. Your main problem here is a shortage of cash. In the Fast Track your main problem is an excess of cash and finding investments to sink it into before you lose it to lawsuits, divorce or tax audits.

The heart of the game though are the player sheets where players learn how to fill out a financial statement. Players choose from a variety of starting careers (Truck Driver, Mechanic, Lawyer, Airline Pilot, etc.) and fill out their financial sheets appropriately. As they land cards and invest in different deals they dutifully log each change to their financial sheets as well. After a few games most people end up using the same financial sheets to fill out their own personal information.

With each card event the drawing player may buy at that price, but all players may sell at that price. Also, players may make co-investments with the drawing player or even buy the deal from him if they agree. Player deals are encouraged.

The game with few players is heavily biased towards real estate. With 5-6 players the cards are being drawn fast enough that the part time businesses pay off as well.

There are thousands of Cashflow 101 game clubs around the world.

Library Location: 
Archived -- Ask Staff for Assistance

Are You Smarter Than a 5th Grader?

From Hasbro:

Now you can bring the hit TV quiz show home! Find out if you make the grade!

Play the game that pits the kids against the grownups for ultimate bragging rights. All you have to do to claim victory is answer 11 questions that the average 5th grader knows.

Sounds like child's play, but would you know...

Which U.S. President is featured on the face of a nickel?
What is the heaviest land animal?
What geologic era are we in right now?
A decagon has how many sides?

...or would you need to "cheat" off a classmate to answer correctly?

You may not have all the answers, but know you'll either walk away with the $1,000,000 prize or have to admit, "I am not smarter than a 5th grader."

Object: Be first to win a million dollars! If no player reaches the Million Dollar level, the
player with the most money wins the game.

Contents:

300 Question cards
Card Reader Sleeve
2 Gameboards
4 Money Marker Pawn
10 Grade Markers
2 "Cheat" Pawns
1 "Save" Pawn
12 $1,000 Tokens
Pad and Pencils
card tray

Library Location: 
Trivia Games

Visual Brain Storms

A trivia/puzzle game akin to MindTrap, but more child-friendly. The questions require mostly critical and mathematical thinking, there are only a few lateral thinking questions. The cards are large and colorful. The questions are always accompanied by a large illustration, and the answers often come with diagrams and examples.

The difficulty of each question is reflected in how many points it is worth: yellow questions are worth 1 point, blue are worth 2 points, red are worth 3 points, and "bonus" questions are worth 1 point. Gameplay and scoring take a back seat to the actual questions. You can play for a certain amount of time, for a certain number of cards, or until a player gets a certain score.

Library Location: 
Archived -- Ask Staff for Assistance

DICEcapades

Can you stack six dice on top of each other within thirty seconds? Who can be the first person to roll a triple? Can you name as many state capitals as your roll? Know what arachibutyrophobia is? Arachibutyrophobia??? DICEcapades – which includes a mixture of dice games, physical challenges, artistic creations, and trivia questions – doesn't involve just the luck of the dice, but also the smarts of the roller!

Library Location: 
Dice Games (DICE-PARTY-ACTDEX)

Takeaway

Unlike many of the other Jax, Ltd. games, Takeaway doesn't seem to have previously existed as public domain.

Luck seems to play a heavy part in this game, advertised as "strategic": This is a set collection game, where you collect cards by making plays of cards between your cards and your opponents. At least, that seems to be how the game works: the instructions are well known to be less than specific.

The game seems to be well regarded by younger players, perhaps because they are not as concerned with playing by the "official" rules.

Verbiage from Jax, Ltd:
Take all you can get...when you play this unique, new family card game! Collect as many cards as you can by making plays between your cards and your opponent's cards. But BEWARE....Your opponents might take them all away! The player with the most cards at the end of the game wins!! It's challenging and fun. When you change comes, take all you can get and play Takeaway!

The Perfect Heist

"The Perfect Heist" is a cooperative/competitive board game based on the heist movie genre. It is designed to capture the excitement of pulling together a handpicked crew of professionals and loose cannons to pull off epic heists. To win, you must convince your friends — those gunmen, con men, getaway drivers, and grizzled vets who are "getting too old for this" — to join your crew and take on increasingly more difficult jobs ranging from boosting cars to nicking top secret documents and biological weapons.

But even as you need their expertise to chase the big scores and make a name for yourself, don't think for a second they're doing you any favors. They are trying to win, too. And they may double-cross you any chance they get to steal the loot for themselves and leave you for dead.

Ultimately, the player with the most notoriety wins. You accrue notoriety points from heists, by successfully completing hidden agendas, and more. But, you need to hustle for it. A clever player could win by only pulling off 2 jobs, so long as they hustled other players for a better cut of each job's notoriety. Likewise, a player could pull off 15 jobs and yet still lose if they made bad deals with other players.

Library Location: 
Card Games (CARD-DICE-NEGO)

7 Ate 9

From the box: "Fast and Fun Number Crunch'n! Players add, or subtract, 1, 2, or 3 to the number the top card on the pile to determine if they have a card that can be played next. Sounds simple, but with everyone playing simultaneously, the options are constantly changing."

Part of Out of the Box's Fun to Go series, the tin contains 73 cards. Each has a large yellow number (1-10) and a small one in the corner indicating +/- 1, 2 or 3. A card is laid to start the central pile, then the rest of the cards are dealt out. Players race to add the next card to the center pile. As an example, a card with a large yellow 5 and a 2 in its corner could be covered by a 3 or a 7 card (which is 5, plus or minus 2). The first player to get rid of all their cards is the winner.

Library Location: 
Archived -- Ask Staff for Assistance