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Flinch

Flinch is played with a deck of 150 cards numbered 1-15. Players are allowed to play cards in sequence (building up from 1 to 15) to piles formed in the center of the table. "1" cards must be played to start the piles, but others may be played or held at the player's discretion. Cards may be played from a number of sources: a player's hand (five cards to start), a player's "game pile" (a stack of 10 cards of which only the top card is face up and playable), or a player's "reserve piles" (whenever a player passes or completes a turn, they must add a card from their hand to their reserve piles - up to five reserve piles may be formed). Hands are continually replenished with new sets of five cards during the game. The object is to play all 10 cards from game pile to the center of the table.

Flinch is based on the traditional card game Spite 'N' Malice.

Cashflow 101

Cashflow 101 is a serious game designed by investor, businessman, and self-help author Robert Kiyosaki to serve as a tool for learning basic financial strategies and accounting principles. Cashflow 101 is the first of several games created by Kiyosaki to reinforce the information in his books.

The board has two tracks: A "Rat Race" small circle where you only roll one die to advance, and a "Fast Track" where you roll two dice to advance. In the Rat Race you get paid for passing your Paycheck space, and then draw from one of four decks of cards depending on which space you've landed. Some of the deals are good, others are bad. Your main problem here is a shortage of cash. In the Fast Track your main problem is an excess of cash and finding investments to sink it into before you lose it to lawsuits, divorce or tax audits.

The heart of the game though are the player sheets where players learn how to fill out a financial statement. Players choose from a variety of starting careers (Truck Driver, Mechanic, Lawyer, Airline Pilot, etc.) and fill out their financial sheets appropriately. As they land cards and invest in different deals they dutifully log each change to their financial sheets as well. After a few games most people end up using the same financial sheets to fill out their own personal information.

With each card event the drawing player may buy at that price, but all players may sell at that price. Also, players may make co-investments with the drawing player or even buy the deal from him if they agree. Player deals are encouraged.

The game with few players is heavily biased towards real estate. With 5-6 players the cards are being drawn fast enough that the part time businesses pay off as well.

There are thousands of Cashflow 101 game clubs around the world.

Casino Bingo

Fast paced game in which players bet chips and then spin a wheel trying to fill up slots on a card.

Game includes a heavy-duty plastic bidding tray with an enclosed spinner. 4 cards for players to keep track of numbers called. And bidding chips.

Ages 8 and up.

Zeus on the Loose

Catch Zeus if you can! The greatest Greek god has bolted and it's up to you to nab this dashing deity. Play cards strategically, adding numbers as you climb Mt. Olympus. Grab Zeus when the total reaches a multiple of 10. Better yet, summon the strength of Apollo, Poseidon, or all-powerful Hera to bring Zeus within your grasp. Reach the top of Mt. Olympus with Zeus in hand and you're a mortal among the gods. To play is human. To win, divine!

Scandaroon

Scandaroon is an engaging and quizzical card game for 3 or 4 players played over four rounds. Players are dealt a hand of cards each round, with which they will compete to create their own high scoring row, while seeking to minimize their opponents’ scores.

Players are awarded victory points for specific achievements during the game, such as getting the highest score in a single round, and victory points may change as the game develops.

Scandaroon has a scoreboard, a set of wooden markers for each player and a pack of special cards, each of which has a scoring value, a suit, and an effect or ability that will modify the scoring values of other cards.

"Scimitar Lusts To Take A Life Away
Subtle Strength Is Gained 'Neath Crescent Moon
Courtly Intrigues Follow Turbans' Play
Cross-Tiles Their Gifts Bestows In Scandaroon"
(extract from 'The Rubiyat of Th’ Noble Lady yon')