Paper-and-Pencil

Retrograde

Retrograde is a real-time roll-and-write inspired by classic 80s arcade games.

Evil Astrodroids are invading earth. Grab the joystick and blast as many as you can. Can you get the high score?

Each round, roll your dice as fast as you can. Race to roll combos shown on the target cards, claim the best card, and spend your dice to put the ‘Droids on your sheet out of commission. Be fast, or an opponent might beat you to the card you want. If you're the last player without a card, you can only reroll 2 more times before you're stuck with what you rolled.

Depending on the card you choose, you'll collect Coins and power-ups. Blast entire columns of 'Droids to destroy bosses for bonus points. Blast rows of 'Droids to unlock the power-ups you collect.

—description from the publisher

Retrograde

Retrograde is a real-time roll-and-write inspired by classic 80s arcade games.

Evil Astrodroids are invading earth. Grab the joystick and blast as many as you can. Can you get the high score?

Each round, roll your dice as fast as you can. Race to roll combos shown on the target cards, claim the best card, and spend your dice to put the ‘Droids on your sheet out of commission. Be fast, or an opponent might beat you to the card you want. If you're the last player without a card, you can only reroll 2 more times before you're stuck with what you rolled.

Depending on the card you choose, you'll collect Coins and power-ups. Blast entire columns of 'Droids to destroy bosses for bonus points. Blast rows of 'Droids to unlock the power-ups you collect.

—description from the publisher

Astra

You and your fellow players are eager and curious astronomers, determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries, but in the end, only one of you will become famous enough to be remembered throughout history.

Astra is a clever mix of tactics and strategy, with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken, when, after an endgame scoring, the player with the most Fame points wins.

On your player turn, you may choose to either Observe or Rest.

The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line, but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation, you take the card from the Night Sky, granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked, they may choose one of the card’s instant benefits (Boons) at the time it is discovered.

The Rest action allows you to not only refill your Stardust up to your capacity, but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling, so a well-timed Rest action can give you a huge advantage.

—description from the publisher

Gimme That!

In this potato-themed party game, you win by being the first player to write the number 100 while counting potatoes on the sheet in front of you. The catch: there's only one pencil for the entire group to use when tallying up their taters.

The game starts with one person writing while the rest of the circle takes turns rolling the die. Most of the options rolled cause you to give everyone else a goofy gesture (a "high-fry" all-in hand slap, a "mashed potatoes" table drum roll, or a "spud-bump" simultaneous fist pound). But one of the die rolls will cause everyone to pass their potato-counting papers to the left, making the pencil-marker start where their neighbor left off, and giving someone else a big head start. And one of the die rolls will cause the roller to reach for the pencil and exclaim, "Gimme That!"

Welcome to the Moon

You've built housing for humanity in neighborhoods and New Las Vegas. Now you need to save humanity through space colonization...

Welcome to the Moon uses the same flip-and-write game mechanisms as the earlier title Welcome To..., but now you can play in a campaign across eight adventure sheets. On a turn, you flip cards from three stacks to create three different combinations of a starship number and a corresponding action, then all players choose one of these three combinations. You use the number to fill a space in a zone on your adventure sheet in numerical order, and everyone is racing to be the first to complete common missions.

The eight adventure sheets feature very different mechanisms from the classic Welcome To... concept, and when you play in campaign mode, you'll make choices that change the next adventure, which means that each campaign will differ from the previous one.