Party Game

Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.

Gimme That!

In this potato-themed party game, you win by being the first player to write the number 100 while counting potatoes on the sheet in front of you. The catch: there's only one pencil for the entire group to use when tallying up their taters.

The game starts with one person writing while the rest of the circle takes turns rolling the die. Most of the options rolled cause you to give everyone else a goofy gesture (a "high-fry" all-in hand slap, a "mashed potatoes" table drum roll, or a "spud-bump" simultaneous fist pound). But one of the die rolls will cause everyone to pass their potato-counting papers to the left, making the pencil-marker start where their neighbor left off, and giving someone else a big head start. And one of the die rolls will cause the roller to reach for the pencil and exclaim, "Gimme That!"

Rabble

Rabble is a party game for two teams played across three rounds. Teams alternate 45-second turns and compete to correctly guess all of the words on their team’s Rabble Cards the fastest. Each team guesses the same cards each round but each round has restrictions on the clues that players can give teammates.

Round 1 - Words, sounds, and gestures are allowed but players can’t say the card, part of the card, or spell the card.

Round 2 - Only one word per card but players can’t say the card or part of the card.

Round 3 - No words or sounds, only gestures.

Challenge Cards place additional effects on players (and make them do hilarious things), increasing the difficulty of completing each round. The same Rabble Cards are used each round so players need to remember the words and clues from previous rounds.

—description from the publisher

Based on the public domain game known as Celebrities.

The Joker

Gotham City’s most heinous Super-Villains have descended upon the city, all determined to rule the metropolis once and for all. Most of them are in it to corrupt the city and gain points, while The Joker sends Gotham City further and further into anarchy with each passing round, slightly altering the way the game is played.

You are secretly one of these Super-Villains, filling character wallets with Corruption Cards worth positive or negative corruption points. Throughout the game, players can eliminate wallets from the game, sending the caught Super-Villain to Arkham Asylum. Each round, The Joker will cause anarchy and change the rules for the next round! At the end of the 7 round game, everyone will score bonuses for any players they eliminated, and, if not eliminated themselves, will reveal their Super-Villain identity and add any corruption points contained in their Super-Villain’s wallet.

—description from the publisher