Rondel Series

Beta Colony

It all started when the Imperium seized control of Earth and declared martial law, sentencing those who opposed their will to immediate death or worse fates. It seemed as if all hope was lost, but before their edict could be carried out, a group of defectors managed to wrest control of the Ridback, a Class–II jumpship, and flee with as many of the condemned as they could save.

It has been close to seven years that these refugees from Earth have called the Ridback home, and finally the crew has found a planet with promise. They have managed to establish outposts around it, and now the great burden falls on you to expand these small “alphas” into a full-fledged Beta Colony. Success will mean that your people will be able to begin life anew on exoplanet 14 Bos c, or, as they have renamed it, "Victus" — Latin for "way of life".

In Beta Colony, you play as one of five Directors working to create prosperous colonies. If you earn the most Confidence Points (CP), you will be elected as the first leader of Victus. Players will collect the needed building materials to produce and erect colonization pods – Defense Stations, Science and Tech Towers, Living Quarters, Agriculture Pods, and Water Treatment Centers – on the varied terrain of Victus.

Using a unique "rolldell" mechanism (dice + rondel), Beta Colony is a mid-weight strategic game for players of all levels. Each round, the start player rolls their set of four colored dice. All other players duplicate that roll with their own dice. Players take two actions each round, one action at a time in turn order, with each action using two dice. Players will use one die to move and one die to activate the location to which they moved. Die color and value affect how each of the seven unique locations are used. Players will build colonization pods at each of three colonies to gain the confidence of the settlers and lead them to glory!

—description from the publisher

Imperial

Europe is in the age of imperialism. Internationally operating financial investors aim for the highest political influence in Europe. Great Britain, German Reich, Russian Empire, Austria-Hungary, Kingdom of Italy, and Republic of France are each controlled by different investors. The six imperial nations build factories, troops and fleets to expand their power in Europe. They collect taxes from occupied regions to pay interests to their investors. As financial control over the imperial nations changes, there are always new strategic alliances and conflicts emerging between them.

The players represent internationally operating investors who stay in the background. There are always six imperial nations acting in the game, no matter how many investors take part. Only the investor who gets the best return on his investments, who controls the most powerful imperial nations, and who shows the best diplomatic skill, may win the game!

Imperial is a challenging strategy game without any luck of cards or dice. Players take over the role of internationally operating financial investors and control European diplomacy in imperial times.

Antike Duellum

Antike Duellum – previewed at Spiel 2011 under the name Casus Belli – is a two-player strategy game based on modified rules from Mac Gerdts' Antike. The game includes two scenarios: Punic Wars (Rome vs. Carthago) on one side of the board, and Persian Wars (Greeks vs. Persians) on the other. The goal of the game is to be the first to gain nine ancient personages (Kings, Scholars, Generals, Citizens, Navigators).

Examples of modified rules from Antike:

Modular layout - when a player founds a city, he chooses whether it produces Iron, Marble, or Gold
Over 20 event cards, which provide more variety in the game
Town walls for individual protection of cities
Each "Know-How" costs a different amount - for example, inventing the market is more expensive than inventing the wheel
A new Know-How for trading goods with the bank
Higher costs for legions and galleys - they are first recruited from the bank to the personal supply (paying gold)
Easier rules for conquering cities with no movement of units

Navegador

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.