Solitaire Games

Books of Time

The history of humankind has been written down for thousands of years. Our technological achievements, geographical discoveries, and the will to prosper are woven into intricate threads spread throughout books that tell the story of our time on Earth. Now you have the chance to shape this story.

Books of Time puts a unique and exciting twist on tableau building, allowing you to construct three great books, each with their own sets of special abilities that you can write, thereby creating incredible combinations. The story of a civilization is now truly at your fingertips.

Three types of pages go into player books: trade, science, and industry. During the game, you add pages to these books to create powerful combinations of actions that you can activate. You need to efficiently manage your resources to create the books that will meet your personal objectives and score you the most points.

Wordsmith

WORDSMITH is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time word building frenzy!

All players create words simultaneously from their letter pieces. Each word can only be made and scored once, so a thrilling challenge of word discovery begins.
Which words will you discover in your letter pieces? Longer words earn you more points, but you also want to make all six words before the round is over.
And of course there is a twist: Although you can discard letter pieces to make a word, you get bonus points when you can limit the number of pieces you have to discard.

The idea for this Letter Piece Game comes from Eon game designers Bill Eberle, Jack Kittredge, Greg Olotka, and Peter Olotka, whose credits include Cosmic Encounter, Dune, Hoax and more.

The game provides a single player mode as well as special rules for advanced players.

WORDSMITH includes semitransparent plastic letter pieces that are playful and easy to manipulate. A special plastic insert turns the game box into a game component. You get your letter pieces from the insert as part of game play and everyone also has their own corner of the insert to roll their dice in.

Wordsmith

WORDSMITH is all about discovering words, but instead of whole letters, you just have letter pieces in four different shapes. This brain tickling game for 1 to 4 players is a fast-paced, real-time word building frenzy!

All players create words simultaneously from their letter pieces. Each word can only be made and scored once, so a thrilling challenge of word discovery begins.
Which words will you discover in your letter pieces? Longer words earn you more points, but you also want to make all six words before the round is over.
And of course there is a twist: Although you can discard letter pieces to make a word, you get bonus points when you can limit the number of pieces you have to discard.

The idea for this Letter Piece Game comes from Eon game designers Bill Eberle, Jack Kittredge, Greg Olotka, and Peter Olotka, whose credits include Cosmic Encounter, Dune, Hoax and more.

The game provides a single player mode as well as special rules for advanced players.

WORDSMITH includes semitransparent plastic letter pieces that are playful and easy to manipulate. A special plastic insert turns the game box into a game component. You get your letter pieces from the insert as part of game play and everyone also has their own corner of the insert to roll their dice in.

Pursuit of Happiness

We all have one common desire: the desire for happiness. As we build our life, taking steps towards the pursuit of happiness, we come closer to the realization that happiness lies in the pursuit.

The Pursuit of Happiness is a game in which you take a character from birth and you live the life you always wanted. Using a worker-placement mechanism with time as your workers, you take on projects, you get jobs, you buy items, you establish relationships, you raise families. The possibilities are endless as you live the life you have always wanted.

How much will you be able to achieve in just one lifetime during The Pursuit of Happiness?

Barrage

In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.

Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.

Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.

Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you.

Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players.

Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.