Sports

Tee-Rivia

TEE-RIVIA

Golf Trivia Game

(c)1994 DSH Enterprises

"A game for those who love golf, its rich history and its colorful heroes."

Players compete as individuals or teams as they move around a game board representing an 18 hole golf course answering trivia questions about golfing.

Includes 1200 questions on 400 cards, 6 playing pieces, dice, rules, and board.

Ages 14 and up.

Baseball Strategy

The two players select their lineups from imaginary players or actual players by converting their stats to the game's parameters. (This is easily done from mlb.com on the net.)

The Defensive team is the manager and catcher, selecting pitch types (Fast Ball, Off Speed, Pitch out, etc. )to get batters out.

Offensive managers and batters must then select a type of offense/ball in play strategy (Steal, Bunt, Hit and Run, Long Ball, etc.)The defensive team commits first with a "Pitch" card. The offensive team then orally calls its strategy. The results of the two choices are found by cross indexing them on a result matrix table. This is classic matrix game theory where one player is trying to minimize his opponent's results while maximizing his own.

Players can decide on the size of ballpark before the game.
There are rules for series play in order to give proper rest to pitchers. The game even has injury possibilities.

Great baseball action.

Football Strategy

Football Strategy boils the sport down to play calling skill. The game's structure is simple: The defensive player selects one of 10 formation cards (ranging from an 8-man line "goal line stand" to a pass prevent defense with five safeties); the offensive player calls a play (a choice of 20, plus punting). Cross-indexing the choices on a matrix shows what happened. Except for "long gains", the outcome of each play against each defense is always the same. Dice are rolled only to determine the distance of long gains and the results of kickoffs and field goal attempts.

Each play consumes a prescribed number of seconds, from 15 to 45. The players mark off the time and play four quarters, following the standard football rules.

For variety, three types of offense ("pro style", "aerial game" and "ball control") are available, each with a different, though not radically different, results matrix.

Simple though it is, the game is engrossing (see the "More Information" screen), and play generally follows realistic patterns, though the handling of punts and on-side kicks (both more effective than in real life) is questionable. Also, because the design changed little after its debut in 1959, the plays and defenses don't reflect the state of the art in contemporary professional football. This is the era of Otto Graham, not Eli Manning.

For those who are so inclined, Football Strategy lends itself to mathematical analysis. Many years ago, an entrant into the tournament at Origins went to the trouble of using game theory to generate charts showing the optimal mix of plays in different situations. He reached the finals but, in a victory for human intuition over number crunching, lost the championship game by a touchdown and a field goal.

Open Season

This is a hunting game that consists of driving out to the hunting lodge, spending 5 days (laps around the lodge area) hunting, then driving back home. Aside from rolling dice to determine how far to move the game is played primarily with a big composite spinner, which determines the outcome of things like shooting game, luck at the horse track, and playing poker. Everyone starts with $300 and 5 credentials. Driving is mostly uneventful except for small financial transactions. Luck "in the field" is determined by flipping over situation cards when you land on situation space. Some cards have animals you can try to shoot at, others have bad luck type situations you need to over come by moving or playing a credential card. Each time a player circumnavigates the lodge (spends one day hunting) they receive a credential and have an opportunity to answer a hunting or safety related question for a cash bonus.