travel

Scotland Yard

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

Similar to

The Fury of Dracula
Clue: The Great Museum Caper
Ghost Chase
Letters from Whitechapel
Garibaldi: The Escape

Thebes

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up.

In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles.

This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities.

Re-implements:

Jenseits von Theben

Treasure Hunt

Plan a route to complete your own secret mission before the other players do. Your explorer needs to travel over roads and sandy plains, through woods and rivers, to arrive at the next coordinate using the most efficient or tactical route. Once arrived, you'll receive a new coordinate or clue where the treasure on that rout can be found. But watch your opponents explorers! They will try to sabotage your activity with fallen tree trunks, damaged bridges, or other obstacles. Given the right action cards and perseverance, you could be the first to accomplish your mission and reach the greatest treasure of all: Victory!

There are several ways to play the game. The following variants are possible:

Basic Game
The basic game is played with 2 to 4 players and 2 explorers per player. Each player can move one explorer on his turn. The die thrown depends on which type of land the explorer is standing on. Changing type of land results in ending the players turn. During each players turn, action cards can be collected by moving to one of his own marked coordinates, Reaching a marked coordinate, a new coordinate and action card is received. The action cards are a collection of information, obstacle and help cards. Ending a route means saving the coordinates and the treasure belonging to the route. These coordinates and the treasures are the key to accomplish your own secret mission first.

Young players
To play the game with young players, the game can be played with only one explorer and without using the hiker. All other rules are the same as in the basic game.

Teams
This variant can only be played with 4 players. The 2 players sitting diagonally opposite each other are working together as a team. Both players work on one mission together. Each player will use a set of two explorers. In the team, it's allowed to move each others explorers. It's allowed to discuss the strategy and to give hints to each other during the game.

Game material:
- 4 board segments with a coordinate frame
- 14 mission cards
- 26 treasure cards
- 60 coordinate cards
- 42 actions cards (11 obstacle cards, 11 help cards, 20 information cards)
- 4x2 explorer tokens with 3 accompanying tokens with route symbol
- 28 obstacle and help attributes (8 hikers, 10 fallen tree trunks, 6 damaged bridges, 4 shortcut tokens)
- 20 'single'-tokens and 10 'multi'-tokens
- 4 dice
- rules of the game

Witcher Adventure Game

The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.

Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.

Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.

A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.