Ancient

Ostia - The Harbor of Rome

Ostia is an economic game of trading goods and donating them to the senate of Rome. You have to decide, whether you want to earn money for your goods or whether you want to donate some of them to the senate. The senate grants victory points for the most needed goods, but no money. Therefore you have to put some goods to the market, hoping that they are rarely sold there to earn enough money for the next trading phase.
The ranking of goods mostly needed changes each round and you can see the ranking for the next round. Accordingly you may decide to keep some of the goods for next round, when they are more valuable to the senate. But you can keep only one card of goods per storehouse and storehouses are expensive.

Mythic Battles

Game description from the publisher:

Mythic Greece is in chaos: Athena and Hades are at war and have sent their greatest heroes to battle. Take on the role of these generals out of legend, leading fantastic armies and lead your troops to victory!

Mythic Battles is a game which simulates epic confrontations and battles that will take your breath away. Thanks to its innovative system – the Building Battle Board (BBB), which combines game mechanisms from miniature games, board games and card games – Mythic Battles offers you an experience the likes of which you have never seen. Recruit your army, play your cards to activate your units, roll your dice to resolve combat – reinvent your way of playing!

This box contains two complete armies to play with two or four players, an initiation campaign, as well as all that's required to play as you wish. Other armies and units will periodically be released to flesh out your campaigns.

Write your legend in the blood of the fallen!

Porto Carthago

Carthage – long before the deadly conflict with Rome.
During 5 decades, each a game round, players use their servants to earn income or position them to obtain goods and load the goods onto incoming merchant ships - or even take the risk of chartering a private vessel - all with the goal of buying influence in the palace. Influence in the harbor can also determine where the best ships will dock, and the path of intrigue can provide yet another way into the palace courts. Only the player who develops the best business - through any means necessary - will end the game as the most influential senator.

Sid Meier's Civilization: The Boardgame

This entry covers the 2002 release of Sid Meier´s Civilization: The Boardgame by Eagle Games. This game is unrelated to the similarly named 2010 FFG game Sid Meier's Civilization: The Board Game.

A boardgame version of the award-winning PC strategy game. Create a civilization to stand the test of time! The game begins in 4000 BC where the players found a pair of villages of a fledgling people.

Each player’s civilization :

Explores the world around them, discovering resources and the native people that defend them.
Expands by sending settlers out to create new cities.
Researches new technologies to gain advantages over the other players.
Builds unique “Wonders of the World”.
Increases the size of their cities (4 sizes from village to metropolis) to increase production.
Builds military units to defend what’s theirs, and to conquer what’s not.

Features:

2 sets of rules (standard, and advanced) allow anyone to play the game.
784 plastic pieces featuring 22 different, professionally sculpted playing pieces that represent cities, settlers, armies, navies, artillery, and air units from 4 different eras.
Over 100 full color Technology and Wonder cards.
A giant 46” x 36” gameboard featuring the artwork of Paul Niemeyer.

This game has been reimplemented in 2007 as Civilization CHR ("open source" project)

Chicken Caesar

In Chicken Caesar, players represent aristocratic ancient Roman chicken families trying to create a legacy for their family name. Each family has several eligible roosters eager to jump into the world of politics, getting rich and creating a legacy by any means necessary.

Roosters gain renown for their families by occupying various political offices. Low-ranking officers don't yield much fame, but they hold both the purse strings and the power of the sword. A few roosters in the lower offices of Aedile and Praetor, together with the votes of a few well-paid (and temporary) allies, can clear a path to the luxury and recognition that come with the titles of Censor, Consul, and even Caesar.

Being Caesar isn't easy, though: fail to bribe and bargain to ensure the welfare of the whole coop and today's Caesar is tomorrow's Coq au Vin. Dead roosters don't earn any more points, but they do offer opportunities for their surviving relatives to exaggerate their accomplishments. All that matters, in the end, is history's judgment, and history can be rewritten.

Mechanically, players gain and maintain areas of influence through negotiation and voting. The game features a Suffragium marker that players pass after voting to either promote a Rooster to a higher office, or throw him to the fox. Players can also strategically demand bribes for their votes or even refuse to vote (pass) to gain a later advantage.

Murder, betrayal, votes for cash, fragile alliances, and bloody vendettas will separate the legendary families from the forgotten ones in the struggle to become – and remain – Chicken Caesar!