and Pool Building

For Glory

For Glory is a game of gladiatorial combat and deck building for 2 players. Players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome.

Lost Ruins of Arnak

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets.

Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!?

Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.

Discover the Lost Ruins of Arnak!

—description from the publisher

Autumn Harvest: A Tea Dragon Society Game

Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player's deck represents their own Tea Dragon. From turn to turn, players will choose to draw a card, triggering effects and strengthening their position, or buy a card, improving their deck or scoring points. At the end of the game, the player with the most points wins!

Autumn Harvest: A Tea Dragon Society Game is a standalone game that can be combined with The Tea Dragon Society Card Game and expanding gameplay to five players!

Viscounts of the West Kingdom

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

—description from the publisher

Tea for 2

Tea for 2 is an easy-to-learn, yet hard to master deck-building game set in Alice's Wonderland that combines easy rules and strategic play. To do battle, players simultaneously flip over the top card of their decks. The player with the highest card can use the card's effect or buy a new card for their deck! Players will collect hourglasses and tarts, and try to keep their hands on the pink flamingo to win!

—description from the publisher