Animals: Llamas

12 Rivers

You are the leader of a tribe whose people explore the fabled twelve rivers flowing from a mystical lake high in the mountains. Your goal? To find the magical coloured pearls that roll down the rivers in the current. Perhaps a helpful fairy may help you on your quest! Where the rivers converge there is a village where many people and animals live in harmony. There you can make life-long friends and deliver the pearls you have collected, to be used to heal, grow, and ensure another prosperous year for all.

In each of 5 rounds of play, take turns paying camp cards (resources) to place your 3 tribe tokens into various slots along the rivers, to get the magic pearls you need. Pay more camp card resources to place higher up the rivers to pick pearls earlier. However, with clever placement and use of camp card powers, you can still get valuable pearls efficiently downstream. Use your Tribe tokens to block then collect magic pearls that flow down the 12 rivers. Collect pearls needed by villagers to ensure prosperity for the village at the bottom of the 12 Rivers.

Once all tribe tokens are placed, release the magic pearls to roll down the rivers. Then collect a pearl at each tribe token you placed, and store it on your Alpaca for now. Remaining pearls roll downstream to be blocked and picked at other tribe tokens, or end in the lake.

Along the way you will pick up helpful fairy tokens, and try to match Alpaca goals that reward you with points for collecting sets of particular pearl colours first.

To score the pearls you collect, transfer them to villagers you recruit from the village, and strive to score their bonus goals too. After 5 rounds the player with the most points wins.

—description from the publisher

Llamaland

The plateaus are wild, stunningly beautiful, and...full of llamas?!

Being a farmer in Llamaland isn't exactly easy with all the hills and mountains around, but even so, growing potatoes, corn, and cocoa on the slopes of the mountains is what you love. Luckily the llamas are a big help, too!

By fitting your fields in giddy heights, you gain the necessary crops in order to obtain the desired llama cards. These cards not only provide victory points, but also allow you to place a llama on your farm. After about 45 minutes, you will have an impressive crop-growing area in front of you, including your sweet and cuddly llamas.

LLAMA

In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.

The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.

The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!