Area Majority / Influence

Wayfarers of the South Tigris

Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

—description from the publisher

Ahoy

Ahoy is a lightly asymmetrical game where two to four players take the roles of swashbucklers and soldiers seeking Fame on the high seas.

One player controls the Bluefin Squadron, a company of sharks and their toothy friends, who patrol these waters and keep order with shot and sword. Another player controls the Mollusk Union, an alliance of undersea creatures and their comrades-in-arms, who fight to reclaim their ancestral home. In games with more people, some players control Smugglers, maverick captains who run blockades to smuggle luxuries and essentials, delivering them to those with the most need—or the most coin. Explore the seas. As you play, you’ll make a unique map full of treasure troves, dangerous wreckage, and mighty sea currents, using deluxe double-layer region tiles.

Featuring development from the same team that brought you Root and Oath, Ahoy offers deep, interactive gameplay in a fast-playing and easy-to-learn design with a colorful setting brought to life by Kyle Ferrin's gorgeous illustrations.

Astra

You and your fellow players are eager and curious astronomers, determined to explore and understand the constellations of the mysterious night sky. You are willing to assist each other and share your discoveries, but in the end, only one of you will become famous enough to be remembered throughout history.

Astra is a clever mix of tactics and strategy, with a streamlined and intuitive rule set that makes it easy to pick up and quick to play. A game of Astra consists of continuous player turns until a certain number of Constellation cards are taken, when, after an endgame scoring, the player with the most Fame points wins.

On your player turn, you may choose to either Observe or Rest.

The Observe action allows you to spend Stardust to discover stars on the Constellation cards using your dry erase marker. You may only mark stars in a straight continuous line, but you may spend Telescope tokens to start new observations. As soon as you mark the last star in a Constellation, you take the card from the Night Sky, granting you a powerful reusable ability for the rest of the game. But other players also benefit from the discovery: based on how many stars they marked, they may choose one of the card’s instant benefits (Boons) at the time it is discovered.

The Rest action allows you to not only refill your Stardust up to your capacity, but also to reactivate all of your card abilities that match the currently active Sphere. Your card abilities are very powerful and strategy-enabling, so a well-timed Rest action can give you a huge advantage.

—description from the publisher

SPECTRE: The Board Game

In SPECTRE: The Board Game, you take on the role of one of the many iconic villains from the James Bond film franchise, competing with one another to become Number One of the Special Executive for Counter-intelligence, Terrorism, Revenge, and Extortion, a.k.a., SPECTRE.

Are you simply in the game to acquire gold bullion, or are your aspirations more philosophical, safe in the knowledge that the world would be better off with you running it? Each villain has their own plot inspired by films such as Dr. No (1962) and Diamonds Are Forever (1971) driving them along the path to becoming SPECTRE's Number One. No matter how hard you try, though, 007 is always there, waiting to disrupt your plans and reveal your secrets.

SPECTRE: The Board Game features iconic weapons, locations, and characters from the James Bond films. You will be able to assemble devices, spy on your opponents, blackmail your rivals in order to build your own criminal empire, and strategically deploy your agents around the globe to infiltrate key installations. You need to work behind the scenes to develop your nefarious plots and become 007's biggest threat, so grab your Persian cat and call your favorite henchman as you prepare your newest monologue — it's time to get down to business and start building that moon base and world-destroying megalaser!

—description from the publisher

Carcassonne Big Box 6

The sixth edition of the Carcassonne Big Box contains the Carcassonne base game, the Inns & Cathedrals and Traders & Builders expansions, the mini-expansions The River and The Abbot now included with the base game, and the six mini-expansions from 2012: Carcassonne: The Flying Machines, Carcassonne: The Messengers, Carcassonne: The Ferries, Carcassonne: The Gold Mines, Carcassonne: Mage & Witch, and Carcassonne: The Robbers; these six each include one of the six tiles for the Carcassonne: The Corn Circles II/Crop Circles II mini expansion.