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Pocket Battles: Celts vs. Romans

A war game that fits in the pocket!

When pressed for time and table space and the hankering for battle hits, this is the perfect remedy - and it is portable!

Tiles represent troops and troops make up units in your army: just determine the size of the battle and create your own army from a pool of existing troops.

Each tile hits on certain rolls, and some can only melee while others can shoot. Some tiles also have special traits which can affect their whole unit or their whole army.

Armies fight in three sectors - the battlefield. The goal is to eliminate at least half the value of your opponent's army.

Celts vs. Romans is the first in the Ancients line and also the first in the Pocket Battle series. Each Pocket Battles game will feature two armies from a particular era or genre (yes, fantasy and sci-fi, we are looking at you).

The basic rules of the game are fairly simple; two armies face each other in battle. The armies are split into three columns and two rows. Players must decide, at the start of the game, how many points they will give to their armies, determining how many points it will take to defeat the opponents army. (At least half of the points).

On you turn; you have to choose which faction of your army you will send off to battle! Attacks are made by using Order Tokens. If no Order Tokens are present on a unit, it costs just 1 token to issue orders to that unit. Issuing orders to the same unit in the same Battle Round would cost you the number of tokens present on the unit, plus 1. (So if there is one existing token on your unit, it would cost you two additional tokens to activate; if you had three tokens on the unit, it would cost you four additional tokens, and so on).

After a round of battle, you may choose to redeploy you units. (Units may move from the back of the row to the front of the same row, from the back of a row to the back of another row, or from the front of a row to the front of another row). Redeployment will not cost you any Order tokens.

The battle is over when one army defeats the other.

Contents:
60 tiles, 6 dice, 20 wound/order tokens, 2 player aids, 1 set of rules.

Romans: 1 aquilifer, 5 archers, 4 auxiliares, 1 ballista, 3 cataphracts, 3 cavalry, 1 centurion, 1 imaginifer, 1 imperator, 5 legionaries, 1 onager, 3 praetorians and 1 scorpio.

Celts: 1 champion, 1 chariot, 1 druid, 2 gaesatae, 1 hero, 3 horsemen, 4 javelinmen, 3 noblemen, 3 noble cavalry, 4 slingers, 5 warband, 1 warchief and 1 warrior queen.

Andor: The Family Fantasy Game

In Andor: The Family Fantasy Game, a.k.a. Andor Junior, each player chooses one of four heroes — magician, warrior, archer, or dwarf — before beginning their quest to rescue the wolf cubs lost in the dwarven mine. However, before beginning the search for the wolf cubs, the heroes must first complete the tasks given to them by Mart, the old bridge guard. Only after you have solved all of the bridge guard's tasks will he let you cross the bridge to the dwarven mines where you believe the wolf cubs are hiding. But watch out! While you are on your way, the sly dragon is getting closer to the castle Rietburg. Should it arrive at the castle before the heroes have completed their tasks and saved the wolf cubs, then all is lost, and you lose the game. If you find all the wolf cubs before the dragon reaches Reitburg, you win!

Gameplay is similar to Legends of Andor, with each game offering new challenges, which you must master together before the dragon reaches Rietburg.

Here, Kitty, Kitty!

In the crazy cat-collecting game Here, Kitty, Kitty!, your neighborhood has a cat problem, the problem being that the cats don't all belong to YOU! Unfortunately you can't just grab them for yourself as everyone in the neighborhood wants to claim those adorable kitties. Outwit your fellow feline fiends as you lure cats onto your property, move cats into your house, and steal cats from your neighbors. All's fair in love and cat-collecting!

In the game, each player chooses a Property board, which contains three zones: the Yard, the Porch, and the House. At the end of the game, cats in the House are worth 5 points each, cats on the Porch are worth 3 points each, and cats in your Yard are worth 0 points. However, having cats in your Yard does have advantages for special scoring conditions, such as having the most cats of a single color or the most cats overall. All 40 cat miniatures are placed in the center of the table, and represent the Neighborhood. Each player is dealt 2 or 3 cards, depending on the number of players in the game.

On each player's turn, they perform two Actions: moving a cat, playing a card, or discarding cards. Cats can be moved 1 space for 1 Action, by picking up the cat and putting it in the next zone of the property. For example, a cat can be moved from the Neighborhood to the Yard for 1 Action, or from the Yard to the Porch or from the Porch to the Yard (and vice versa). Playing cards may allow a player to move multiple cats at once, to move cats multiple spaces, to steal cats from opponents, or to make opponents give up cats. A player may also choose to discard 1, 2, or 3 cards as an Action. Once both Actions have been taken, the player draws back up to a full hand, and play passes to the person to the left. If an Instant card (red border) is drawn, it is played immediately and affects the entire group. The player then draws a replacement card for the Instant card until a full hand is achieved.

The final round is triggered when a player draws the last card from the draw pile. From that point every player, including the player who drew the last card, has one final turn to maximize their score. Then, the cats are counted and a winner is lauded for their purr-procurement proficiency.

Tungaru

In a time when early sea-faring Polynesians roamed the Pacific they came across the archipelago of Tungaru, today also known as Gilbert Islands. Rich in nutrients and resources they set about colonising these lands and spreading their culture.

Tungaru sets players as early Polynesians in this dice placement and resource conversion, medium-weight euro game. Players will jump from island to island in an effort to recruit Nomads as new tribe members, colonise land, spread their culture and exchange goods. Players use dice as workers, Leader cards which are blind revealed which are then given to your neighbour and custom shaped meeples specific to their tribe. All in an effort to be the most successful tribe!

—description from the publisher

Kitara

Restore the greatness of the Kitara Empire, enlarging your territories through savannahs and antic ruins!

Kitara is a strategy game that mixes conquest, movement, and battle. Manage your cards to plan your actions: the more territories you control, the more options you get! Strengthen your army of hunters, cheetah-centaurs, and heroes! Protect livestock and crops, move your troops, and go to war. Kitara is a dynamic strategy game, full of tension and suspense.

—description from the publisher