Bluffing

Apotheca

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware - your opponents are brewing schemes of their own!

Apotheca is played on a 4x4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It's easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge.

On each turn, players take 2 of 4 possible actions:

Reveal: Reveal a secret potion and gain a gem of that color
Restock: Draw, look at, and place secret potions on the board until there are exactly 3
Power: Use one of your active apothecary powers
Hire: Spend gems to hire new apothecaries

Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary's power for the rest of the game, so it's important for players to keep revealing potions, collecting gems and hiring new apothecaries... all while keeping their opponents at bay!

Deduction is key to Apotheca. Players trap each other with clever spatial moves, bluffing and misdirection. The action economy is very well balanced, so every turn offers an opportunity for strategy and tough decisions.

The feeling of the game differs with every number of players:

2 player is the most cerebral and controlled
3 player is the most chaotic, yet still within your grasp
4 player is played in teams, offering neat collaborative gameplay

RYU

In a galaxy far far away, there is a planetary system composed of a great big sun and nine minor planets, four of which have been developed as mercantile planets more or less under the control of politicians and guilds. On each of these planets are a merchant guild, a guild of smugglers, a bazaar and the galactic government, and players can take special actions on each of these planets.

In RYŪ, a game of negotiation, bluffing and cube-drafting, players each represent one of the other five planets in this star system, with each planet having a different type of humanoid – such as sharks, amazons and meka goblins – and its own unique influences. These planets are open to prospecting, and with the proper financing players will be able to dig the resources they need to build their own RYŪ, a mother ship composed of "Rare Metal", "Memory Stone", and "Amber Magic". Players will need to cooperate with one another to raise the necessary resources, but they must also work for themselves in order to maintain an advantage over other players. Once assembled, the RYŪ comes to life as a living spaceship, and its owner wins the game.

Probable update from game box on publisher website:

Several centuries ago, a celestial Leviathan cried on Titan, our planet. Its tears flooded our cities and our land. The people of the Dragons did their utmost to save as many of us as they could: Goblins, Shibuke, Reptilians, Sharks, and Amazons. The survivors of this deluge were brought to Dala, the highest mountain range of our celestial body, with its 9 majestic summits. Nine summits that soon became nine islands.

Dark Moon

WELCOME TO DARK MOON. The Noguchi Masaki interplanetary mining corporation welcomes you to its outpost on Titan, the dark moon of Saturn! You will be joining an experienced crew of miners, technicians, and adventurous souls who live to experience all the wonders that our solar system has to offer. Purpose, loyalty, camaraderie, friendship, and sacrifice all await you as a new and valued member of the Noguchi Masaki family!

DARK MOON (formerly known as BSG Express), is a game of deception and betrayal at the cold edge of space.
You are a crew member on a deep space mining expedition to Titan, the dark moon of Saturn. During a routine excavation, an “incident” occurs whereby some of the crew become infected with an unknown virus, and become paranoid, deceitful, and violent, trying to destroy the others.

At the start of the game, players are divided into two teams: Uninfected and Infected. The Uninfected team simply needs to survive until the end of the game, while the Infected team secretly attempts to destroy them. Each player knows which team they are on, but does not know which team the other players are on! Who is your teammate and who is your enemy? Can you trust your best friend? And why doesn’t anyone trust you when you tell them you’re one of the good guys?!
Roll dice, overcome traumatic events, throw your friends in quarantine when you don’t believe them, and (if you’re Infected) betray everyone at just the right moment to secure victory!

Francis Drake

Return to a bustling Plymouth Harbor in 1572 as an aspiring Elizabethan captain making preparations for three exciting voyages to the Spanish Main in search of fame and fortune! As captains, players will have to plan their missions and provision their ships accordingly.

Francis Drake is a race to see who can set sail and reach the Spanish Main first. The riches of the Aztec and Inca Empires await these swashbuckling captains. Many tough decisions must be made before each voyage:

How many crew members, guns, and trade goods will be needed?
What supplies will be needed to reach deep into the Caribbean?
Will a stronger galleon be needed to attack the treasure fleets?
Can special charts from the Spanish Admiral and Governor help?
Will the Queen or rich investors back the voyage?
What information can the informer give?
Will Drake himself be available to guide the voyage?
Who will get the use of the Golden Hind?

Each new voyage has its own challenges to overcome, but the captured gold, silver, and jewels should greatly please the Queen. Get ready for the voyage of a lifetime!

Spyfall

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

At any time during a round, one player may accuse another of being a spy. If all other players agree with the accusation, the round ends and the accused player has to reveal his identity. If the spy is uncovered, all other players score points. However, the spy can himself end a round by announcing that he understands what the secret location is; if his guess is correct, only the spy scores points.

After a few rounds of guessing, suspicion and bluffing, the game ends and whoever has scored the most points is victorious!