Bluffing

Diplomacy

This classic game of pure negotiation has taken many forms over the years.

The first Avalon Hill version has perhaps the widest release, but Avalon Hill (Hasbro) re-released the game in 1999, complete with a colorful new map and metal pieces. They recently released a 50th anniversary edition with a new map and cardboard pieces representing the armies and navies.

In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year. There are only two kinds of military units: armies and fleets. On any given turn, each of your military units has limited options: they can move into an adjoining territory, support an allied unit in an attack on an adjoining territory, support an allied unit in defending an adjoining territory, or hold their position. Players instruct each of their units by writing a set of "orders." The outcome of each turn is determined by the rules of the game. There are no dice rolls or other elements of chance. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer.

Avalon Hill Complexity rating - 3

Re-implemented by:

Colonial Diplomacy
Diplomacy: Classical Variant
Diplomacy: Hundred Variant

Bacchus' Banquet

From the publisher:

"It is 37 AD and Caligula is the extravagant Emperor of Rome! It is a time of excesses. It is a time of intrigue. And the latest gala in Caligula’s short reign is starting tonight—Bacchus’ Banquet!"

From BoardgameNews.com:

"As a player, you are one of the nine “honored” guests—each with his or her own secret objective. You might be a glutton who is only there for the food and wine. You might be an avaricious opportunist longing for the presents that are often bestowed. You might be a conspirator in one of the many plots to kidnap or assassinate the Emperor. You might even be Caligula himself, exploiting the all-too-human foibles of his groveling subjects."

Akkon: Machtkampf der Tempelritter

A description of the game from Goldsieber:

Akkon, 1189 AD. For weeks, the crusaders besieged the harbor cities in the holy land. There the death of their grandmaster shook up the knights of the Temple Order, and as the besiegers tried to find a successor for the grandmaster, a power struggle flared up among the Temple knights.

The players take on the roll of dignitaries in the Temple Order during the Third Crusade to the holy land. They strive to expand the power of their order in order to increase its gold and renown of the Temple Knights and spread belief in the holy land. This choice group in the Temple Order will determine the most capable member under them to become the new grandmaster.

Each player has 7 Temple Knights available each round. The player must use them in order to buy city cards, to finish them, and to increase gold, belief, power, and the appearance of the Temple Order. Whoever does this the best will receive additional privileges to help him realize his goals. Only the player who uses all of his possibilities and keeps his opponents in mind will be triumphant in the end.

Saqqara

Game description from the publisher:

Welcome to Saqqara (Egypt), the date is about 2125 BC, just before the Heracleopolis revolt.

Set in ancient Egypt in a time of chaos and revolts, Saqqara is a game with lots of bluffing, speculation and development for 3-5 players. The players assume the role of monarch in ancient Egypt and attempt to influence the country's government and economy. They send merchants to the market to collect goods to develop their province, recruit workers to build pyramids, and claim fertile land on the banks of the Nile. The player who succeeds in developing his province best by cunningly making use of the privileges of the pyramids and claiming a large area on the banks of the Nile wins the game and becomes Egypt's new leader.

Watch out for beggars, thieves and sneaky bluffing monarchs from other provinces. They want the same as you: power over Egypt.