Children's Game

Magic Labyrinth

The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible walls and only one of the missing objects is revealed at a time. So they have to make their way through the maze by means of a good memory and lots of skill.

Each player moves their magician over the board while trying not to bump the labyrinth below. Each magician is joined with a magnetic ball so if you hit a wall the ball drops and you have to start all over again.

Super Ker Plunk!

"Ker Plunk is the game where you take your pick and pull a stick. If all the marbles fall, you lose it all! You're only sunk if they go...Ker Plunk!"

This classic game of skill can be learned in seconds, but it offers a fun test of hand-eye coordination that is challenging to people of all ages and skill levels. As a result, Ker Plunk was a popular favorite among skill-game enthusiasts throughout the 1960s and '70s.

The game consists of a clear plastic tube, 30 thin sticks, and 32 marbles. Play begins with the players inserting the sticks through the tube and then pouring the marbles into the top of the tube. The sticks act as a web that block the marbles at the top of the tube. At this point, the players begin to carefully remove the sticks one by one. The goal is to get the stick out without making any of the marbles sitting on top fall through. If any marbles fall through, the person who made them fall collects them. Once the last marble has fallen, players count their collected marbles, and the player with the fewest marbles wins the game.

Ker Plunk was first published by the Ideal Toy Company in 1967, then later by Mattel and finally by Tyco in 1991. Mattel also published a variant of this game called “Super Ker-Plunk!”, which is the very our library carries.

Its a Super Spin on the Classic Marble Game! Offers lights and sounds!

Note: This game is available by request only and requires having a membership to play.
See game associate for details.

Diamonsters

In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out. The winner of each round adds his winning card — plus the face-up card — to his collection of cards won. The first player to collect three cards of the same value or five diamonds wins the game.

Piratissimo

Set the sails and weigh the anchor! Several pirate ships cruise the seas, on the lookout for precious hidden treasure. It´s a matter of honor to discover it, load it on board, and to be the first to bring it into the harbor – despite competition from the other pirates, tornadoes and the seal of fate. The pirates are none too friendly: they steal, plunder, and sink ships wherever they can. But too much greed can put their pirate treasure at stake. An absolutely merciless game for the whole family. Board, or be boarded. Contents: 1 game board (17.3 x 17.3 inches/ 44 x 44 cm), 4 ships, 1 dice, 64 treasure pieces, 1 tornado piece, 1 wind wheel, 1 small basket, 1 instructions (from the Selecta homepage)