City Building

Tangram City

Long ago, in a beautiful eastern kingdom, a queen summoned her city planners to build her people magnificent new cities. Tradition calls for harmony between the human and natural realms, with the shape of a rectangle viewed as ideal for building fortification. The city planners set out to build new cities for their queen. Who will build the best city and be rewarded with all the riches of the kingdom?

In Tangram City, you place city tiles on your board using secret information about what city tile will come up next. As the city tiles are double-sided, plan your layout with the goal of harmony and the shape of a rectangle in mind. At the end of a round, you receive points for the largest rectangle on the board, and at the end of the game, bonus points for harmony between the realms.

· Build a big, harmonious city using two-sided tangram tiles
· Plan ahead using the secret information only you have

Chandigarh

In 1951, the Indian government commissioned the renowned architect Le Corbusier to design a new capital for the state of Punjab. Thus, Chandigarh was born.

In the game Chandigarh, players in the role of urban planners are in charge of building this modern city from scratch. They will construct buildings, try to take advantage of buildings constructed by others, use the abilities of the different municipal employees, and try to position themselves in the key locations of the city, all with the aim of achieving the patterns of the plans they have chosen. Whoever scores the most prestige points wins.

In more detail, the city of Chandigarh is represented by a 4x4 grid of sector tiles, with each sector having multiple plots. These sectors intersect at junctions, with the edges of these tiles creating streets between the sectors. You each start with a project card that shows an arrangement of buildings, along with two different colored buildings from the four colors available; your architect starts on a junction in the city.

On a turn, you can move your architect up to the total numbers of footprints on your active project cards, stopping at each junction (if you wish) to place a building from your reserve on an empty plot next to a street that's adjacent to the junction you occupy. If you occupy the final plot of a sector, place one of your supervisors on this tile. Alternatively, on a turn you can choose a new project card from the display, placing it on the left or right side of your row of active project cards and taking buildings from the reserve based on the card you just placed and the card adjacent to it. If you now have four cards in a row, you immediately score the card at the opposite end of the row from the card you just placed. Score the points listed on this card each time the pattern on it occurs in the city.

Four specialist tokens start in the corners of the city, and if you construct a building of the specialist's color in the sector where they are located, you gain the power of that specialist for the remainder of the game and move them to a different sector. Each specialist has six different abilities, some that score you bonus points and others that give you special powers during play.

Dorfromantik: The Duel

After the great success of Dorfromantik: The Board Game, the next part of the Dorfromantik world is no longer about working together, but about friendly competition. The basic principle of the Spiel des Jahres 2023 is retained, but now both sides continue to expand their own landscape with the tile they have just revealed. Two new types of assignments also come into play with double and all-around assignments, which can also be combined with Dorfromantik: The Board Game. Two independently playable modules also provide more challenge, more variety, more interaction. Four of the new special tiles can also be integrated into Dorfromantik: The Board Game and played cooperatively.

Dorfromantik: Das Duell allows two players or two teams to compete. And with two copies even up to four people can play. Who will create the most beautiful world of hexagonal landscapes? Who will be better at fulfilling the villager's orders while also mastering the challenge of new assignments?

—description from the publisher

Barcelona

It's the mid-19th century. The city of Barcelona is the most densely populated city in all of Europe. Shortly after the old city walls were finally destroyed, Ildefons Cerdà, who is now considered the inventor of urbanism, presented the plan for the creation of the "Eixample", the expansion that Barcelona so desperately needed. Its construction began in 1860.

In Barcelona, you will take on the role of builders in 19th-century Barcelona who are working on the new expansion to the city. Your main goal is to construct buildings to accommodate the citizens who want to leave the old city, and in the process, you will also build streets, create tram lines, and build public services. You may even decide to explore "Modernisme", a new architectural and arts style that has been gaining popularity among the rich.

Barcelona is played over a variable number of rounds interrupted by three scoring phases before a final scoring phase. Every round, each player takes a single turn consisting of two or more actions, a building phase, and then preparation for their next turn. At the end of the game, the player with the most points wins.

—description from the publisher

Planet Unknown

Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.

Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.

Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

—description from the publisher