Crowdfunding: Kickstarter

Maple Valley: Kickstarter Edition

The Maple Valley Kickstarter edition comes with 2 mini-expansions packaged inside the box as well as many wooden resources and Game Trayz inserts.

Feathered Friends Mini-Expansion - gives you a whole new way to travel around the board and do actions in different ways. Mix into the Friends deck and make a pile of feathers. They don't use the trails to travel, each one describes how it moves. Each one also has a powerful ability that you activate in addition to activating the location you arrive at. Whenever you arrive at a location with any feathers, gather them for free. Feathers could as wild curiosities.
Roaming Raven Mini-Expansion - The raven is an independent pawn that roams the valley. Whenever you travel to the Raven's location via a trail (never a zoom), you can make one free tree - any resource for any other! Then the raven exits the location along the trail you entered.

180 wooden resources
1 wooden worm
50 wooden player markers
Game Trayz custom game inserts

Hike!

Hike! is a light and fast card-drafting racing game with huskies. Players take on the role of mushers (dog drivers) who assemble their husky sleds and race through the snowy wilderness.

The players carefully select the huskies for their abilities to move over treacherous terrain and place them in the sled according to their character. They gather the equipment and train their huskies. And then the race is on! The players rely on their huskies’ abilities and the preparations they've taken, a combination of luck and skill that would get them the first across the finish line.

Hike! is a command that mushers (dog drivers) use to start the team.

—description from the publisher

Lindyhop

In Lindyhop, a co-operative trick-taking game about swing dancing, players start by dealing out the music cards to create the song to which they will dance. Players then play tricks as dance moves to progress through the song, picking up points as they go. Some of the cards have powers, but these powers activate only on specific parts of the music — and you can't discuss what each player has in their hand. Try to beat your score each dance, but if you run out of dance cards before the music finishes, you score nothing!

—description from the publisher

Dog Park

Welcome to Dog Park, a mid-weight, competitive set-collection and point-to-point movement game in which players take on the role of dog walkers who recruit, walk, and care for their dogs over four rounds. Each round is split into four phases:

Recruitment Phase: Players compete in two rounds of offers to add dogs to their kennels. Offers are made with players' reputation (victory points), so must be placed wisely.
Selection Phase: Players decide which dogs to place on their lead to walk this round.
Walking Phase: Players journey through the dog park with their fellow walkers, collecting resources, earning reputation, and interacting with other walkers.
Home Time Phase: Players earn reputation for their walked dogs, and lose reputation for any unwalked dogs in their kennel.

Players must choose their routes and dogs carefully to earn the best reputation and prove they are the most accomplished walker of them all. At the end of the game, the player with the most reputation wins.

—description from the publisher

The Gig

In The Gig, players are members of a jazz group improvising their way through a song, vying for the spotlight, and trying to please the audience while working up mind-blowing solos!

The game takes place over six rounds, a.k.a. "songs". Each song, players count down, then roll and place dice in real time to gain symbols and create patterns. When one player has placed all four of their dice, they shout "Take it to the bridge!" and other players must stop re-rolling and place the remainder of their dice. After placing all of their dice, each player can add the shape that their dice formed to their instrument's unique solo board, each of which offers a different challenge and way of scoring. Players can use symbols gained via the song and their solo boards to quickly change their dice, keep them for endgame scoring, or spend them to buy audience cards, each of which represents a newly-gained fan who will give you another way of scoring points at game's end.

After the set list of six songs has been played, the player with the most points gained from their solo, audience cards, harmonies, and symbol sets and majorities wins.

The Gig includes a solo mode by Dávid Turczi.