Crowdfunding: Kickstarter

Endangered

The march of humankind’s progress threatens the survival of many species. It's up to you and your team to save them!

Work with your fellow conservationists to save tigers and sea otters from extinction. Influence the UN to save the animals and stop environmental destruction. If four UN ambassadors vote yes on the resolution then the players win. But until the vote takes place, players need to keep the destruction at bay, and keep the animals alive!

Each turn players will roll the dice they can allocate to action cards. After actions are taken, mating pairs will have a chance to procreate, and destruction tiles will enter the board, possibly killing already scarce animals.

Play as the Zoologist, Philanthropist, TV Wildlife Host, Lobbyist, or Environmental Lawyer, each with a special ability.

Time is short. Can the animals be saved while also influencing the Ambassadors' votes? Or will threatened animals be lost forever?

Trogdor!! The Board Game

For centuries, the legendary wingaling dragon Trogdor the Burninator has terrorized the peasant kingdom of Peasantry with his scorching flames and greased-up beefy arm. Now, he has descended from the mountains once again and will not stop until he burninates the entire countryside and all those unfortunate enough to get in his way!

A cult of hooded creepos calling themselves the Keepers of Trogdor have devoted their lives to aiding the mighty dragon in his quest for total and complete burnination. That's where YOU come in!

In Trogdor!: The Board Game, you and up to five friends — or maybe people you just paid to come over — take on the roles of these acolytes of the Burninator, each with their own unique abilities and magical items. Take turns guiding Trogdor on his destructive lost weekend around Peasantry. Help him avoid pesky knights and archers, devour peasants, burninate the countryside, and, of course, the thatched roof COTTAGES!!

—description from the publisher

Goblin's Breakfast

It's a well known fact that Goblins are aggressive nasty little brutes, and that bigger goblins ALWAYS pick on smaller ones. It's also a well-known fact that the only way to get to BE a bigger goblin is to eat a good breakfast. This makes breakfast in the Goblin Warren a highly competitive and somewhat dangerous meal...

In this card game, players take the role of Goblins at the Breakfast table, scrambling to eat as much food as possible and to prevent other players from doing the same.

Illustrated by Travis Hansen, the game plays from 2 to 6 players, (more with multiple decks.) It takes about 5 minutes to learn, and 15 minutes to play. It includes about 60 cards.

To start the game, a few cards are dealt out to the center table, and on each turn, players can do one of the following four things.

A, They can take a food or weapon from the center of the table.
B, If they have a bigger weapon than another player, they can steal another card from another player's hand.
C, If they have a food card in hand they can eat it, scoring it.
D, They can play a special action card from the center of the table, immediately playing its effects.

The result is a fast-paced, light-hearted arms race, with quickly shifting strategy and chaotic fun. After the deck runs out, the player that eats the most food wins!

It should be noted that this game was a finalist for the 2014 Ion Awards at the SaltCon board game convention in Salt Lake City.

Clans of Caledonia

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe.

Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky!

The game ends after five rounds. Each round consists of the three phases:

1. Players' turns
2. Production phase
3. Round scoring

1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus.

2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource.

3. Players receive VPs depending on the scoring tile of the current round.

The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

Fields of Green

Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.

Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.

Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.