Dice Rolling

First Empires

"The time of small nations is past, the time of empires begins." — Chamberlain

What if all of world history had unfolded differently?
What if the great empires of our history had never come into being?
What if other forgotten civilizations had passed into posterity in their place?
The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!

In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards.

At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.

Legends of the Hidden Temple

Description from the publisher:

Welcome to the Hidden Temple! Follow your guide Kirk Fogg as he takes you through rooms filled with lost treasures that are protected by mysterious Mayan Temple Guards.

Only Olmec knows the legends behind the treasure in his temple. One of six teams will have a chance to retrieve it.

The teams must prove themselves through intense physical and mental tests. In the end only one team will earn the right to enter Olmec’s Temple.

Can you pass the tests, brave the Temple, and find the treasure in time? The choices are yours and yours alone…

Glow

In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.

In short, Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice, two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.

Roll Player

Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Cheese Thief

A fast-paced social deduction game for 4-8 players in a fantasy themed world.

Play either as one of the normal sleepyheads dreaming about the taste of delicious cheese in tomorrow's meal OR
as the thief trying to steal away the cheese for his own belly.
As a thief clever enough, you might have to make a cut to your fellow minions so as to sneak away successfully.

No moderator. No player elimination. No set pattern.

Cheese Thief is different from other similar games in social deduction genre in that it uses die-face combinations in its core mechanism to provide countless replayable scenarios.

One night phase to setup. One die-face to provide genuine information. One vote down to decide who gets the cheese in the end.

—description from the publisher