Dice Rolling

Foodies

The food court: It's a haven for hungry and thirsty patrons as they go about their lives, but for some, the food court is life. Every restaurant wants to attract the most customers, tailoring their menu and hiring famous chefs to work in their kitchen. In the end, only one will be the most successful. You wanna grab a bite to eat?

In Foodies, players take on the role of managers in a food court. During the game, they will add new dishes to their menu, connecting the stars between different dishes. These recipes come from all over the world, granting different bonuses when added. What's more, players can hire chefs to work in their kitchens, including special, prestigious chefs who are the best in the business. In the end, the player who gains the most popularity will be declared the food master and win the game.

—description from the publisher

Die Hard: The Nakatomi Heist Board Game

Die Hard: The Nakatomi Heist Board Game uses one-versus-many, asymmetric gameplay to pit protagonist John McClane against others acting as thieves who are co-operating to foil the hero's plan, which is to save the hostages in the iconic Nakatomi Plaza high-rise. Movie buffs and hobby game enthusiasts will appreciate the game's distinct homage to the 1988 film, which packs rules and gameplay to the air vents with callbacks to Die Hard’s most memorable scenes, characters, and events.

Catch the Moon

All you need in Décrocher la Lune are a few skillfully placed ladders, a good sense of balance, and a touch of imagination. The moon waits impatiently for your arrival, but she's a sensitive lady and the smallest mistake can make her cry. The right mix of skill and luck will help you become the most agile dreamer...

Scrabble Sentence Cube Game

Players in turn roll the 21 word cubes, set the timer and form sentences with the words appearing on the tops of the cubes in a crossword puzzle-like fashion (one word may be part of two sentences - one running vertically and one running horizontally). Turns end when the egg timer runs out. Players score 50 points for each sentence of 7 words or more. All other sentences score the square of the number of words in the sentence (i.e. a 4-word sentence scores 4 X 4, or 16 points). A bonus of 50 points is awarded if all 21 cubes are used. Two points are deducted for each unused cube.

The 1983 version of the game seems to differ in the number of cubes. The rules on the inside of the box lid still have a 1971 copyright date, but among other differences, they state that the game contains 27 cubes. Two of the new cubes are marked with stars on all six sides, making them wild. From the 1983 rules: "When playing a wild cube, a player must state what word it represents, after which it cannot be changed during that turn."

The 1988 version has 24 cubes - two of which are the starred wild dice. The box states that this is the 2nd edition of the game from Coleco Games. Selchow & Righter is credited in the directions as a subsidiary of Coleco Industries, Inc. The majority of the outer box is blue.

Aerion

You are an air-shipwright, that is, an inventor of flying machines used by the dreams to traverse the skies of the Oniverse. You have been challenged to build a new fleet, the most beautiful ever seen. Now you must roll the dice to acquire the components you need to build airships.

In Aerion, a solo/co-operative game for 1-2 players, you must find the best blueprints, acquire the finest construction materials, and recruit the best crew. Discarding cards can adjust your die rolls, but be careful not to exhaust your resources! Can you build the best fleet?

Aerion includes six expansion modules with new options and challenges.

—description from the publisher