Dice Rolling

Lords of Vegas

The Lords of Vegas 6-player base set is a new printing of the classic board game, expanded to support 2-6 players and including modernized graphic designs, plus all of the components from the Up! expansion.

In Lords of Vegas you start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Channel your inner casino mogul and build your piece of Paradise!

This new edition from the creators of the game features redesigned money, cards, tray, and more. All the rules and components are functionally the same as the classic edition, just with a fresh coat of paint in some cases. The new Lords of Vegas includes updated components and the 5 & 6-player expansion Up!, which lets players build their casinos in three dimensions, adding new stories as their towers compete for control of the sky. Here are some improvements in the new edition.

-Plays with 2-6 players.
-Contains 72 dice!
-Risers and the raise rule are included, at any player count.
-Streamlined property cards work seamlessly with Vegas, as well as the expansion boards for Americana.
-More reference cards with turn orders, replacing the less useful House and Player cards.
-Turn order has been streamlined based on years of player feedback.

Deep Regrets

Deep Regrets is a an unfortunate fishing game about pulling progressively more horrifying things out of the ocean. Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game! As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish in this weird week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

Minos: Dawn of the Bronze Age

In the ancient realm of Crete, amidst the sun-drenched shores and labyrinthine corridors of Knossos, the fate of the Minoan civilization is yet to be determined. As a member of one of the four illustrious Minoan clans, your destiny beckons you to vie for the prestigious title of Minos, the ultimate leader of your people.

But keep in mind - unlike the tumultuous conquests of other civilizations, the Minoans are renowned for their pursuit of peace and prosperity. In this captivating journey, the essence of your quest lies not in the clash of swords, but in the art of governance and the cultivation of your clan’s unique identity.

As leaders of Minoan clans players are in charge of the first European civilization. Build cities, monuments and other structures, open new trade routes, expand and fight off outsiders out of your land, plan your actions with your clan council, research and issue decrees so your actions will be more powerful than your opponents! You have only 4 rounds to prove you are worthy of the legendary Minos title.

Draft and assign the dice to the programming board. With lower value dice you can secure stronger actions but the higher value dice will help you climb on the tracks and gain their benefits. During the action phase each player takes their dice in order from highest to lowest and performing the pre-planned actions. Players also build their tableau - each card has an instant effect and a triggered reward connected to the specific action or die value they can use to make the action more powerful. Moreover, twice in the game players get Victory Points for their civilization progress in the region.

—description from the publisher

Andromeda's Edge

Behold, Andromeda's Edge: A dazzling, uncharted region of space on the edge of the Andromeda Galaxy. Littered with the modular debris of the precursor civilization, patrolled by malicious extragalactic raiders, and bordered by dense nebulae, The Edge is a last resort for the brave and foolhardy who seek a new life beyond the oppressive reach of the Lords of Unity.

In this game, you lead a desperate faction seeking to build a new civilization on Andromeda's Edge. You begin with only a space station, a few ships, and a handful of resources. By carefully placing your ships, you will gather resources, claim moons, acquire modules to add to your station, populate planets and build developments on them. You will battle opponents and compete with others to ascend the progress tracks: Science, Industry, Commerce, Civilization and Supremacy.

On your turn, you either launch a starship or return your ships to your station. Launching sends one of your starships to a region of Andromeda, either collecting resources from planetary systems or taking actions at Alliance Bases. If the region is occupied by your opponents or fearsome raiders, face off in a dice battle, with Supremacy on the line but where strategic manipulation can turn a loss into a reward. Returning to your station allows you to activate your engine, using the modules you’ve acquired to generate energy, gain resources and carry out actions.

Throughout the game you will build up your unique faction, building developments (Observatories, Factories, Spaceports, Cities and Obelisks) and gaining station modules which move you up the progress tracks. Advancement on the tracks is rewarded both during mid-game events and at the conclusion, and is the key to victory.

The Mother Road: Route 66

The Mother Road is a press-your-luck race across Route 66 for 2-4 players. The player pieces are wooden cars representative of classics found on Route 66 in days gone by -- a canary yellow 60’s Mustang; a pale blue Thunderbird from the 50’s (with portholes); a cherry red Ford pickup truck (featured in the Eagles' first hit “Take It Easy”); and a black Harley-Davidson motorcycle.

Lots of Route 66 icons and photos are represented on the nearly 4 foot long neoprene mat board for the game and the dice are all in player colors too! Races are usually closely-contested and take 30-45 minutes. The rules are easy to learn, and this game can be enjoyed by serious or casual gamers ages 9 & up.