Dice Rolling

Super Fantasy: Night of the Badly Dead

On planet Scuffland, there's a city named Grimram. It's a sad and dark place, mostly because peasants farm wild plants instead of vegetables and the local varnish seller works only with grayscale paints.

On a bad, bad day, Archbishop Lazybones finds the tomb of King Skullcleaver, a great hero of the past, dead because of a sneeze that made him fall from the back of a donkey he mounted by mistake. A really bad death. After reading the story on Skullcleaver's tomb, Lazybones laughs at the king for his ridiculous fate. Skullcleaver's spirit get really angry and asks Boo, God of Bad Luck, to bring back to the upper world him and all the warriors who died badly in order to move war on the living and (hopefully) die in a better way.

Boo resolves that it will be fun, and the "Night of Badly Dead" begins. Who will dare to stand against the army of King Skullcleaver?

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Super Fantasy: Night of the Badly Dead, a sequel of the acclaimed Super Fantasy: Ugly Snouts Assault, features six brand new heroes, challenging missions, loads of items, and tons of Badly Dead!

Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Are you ready for the biggest adventure of all times?

Super Fantasy: Ugly Snouts Assault

Super Fantasy is the first hack'n'slash board game in which up to six players take on the roles of brave and unique heroes. During each game, players embark on tricky and mighty quests into ever-changing dangerous caves and dungeons swarmed with monsters and terrible creatures that try to slaughter them, while heroes try to gain treasures as well as better equipment in order to complete the missions.

Since hordes of monsters repeatedly cross the path of our heroes, bloody clashes are inevitable in order to achieve victory! That is why Super Fantasy uses a simple yet unique dice-based system. Players have a pool of six dice to roll that they manage according to the action they want to perform (such as movement, attack, etc.) and its effectiveness. Each face of the dice shows either a 1, 2 or the Special Power symbol and the sum of the results shown represents the effectiveness of the action performed by the heroes. Every time the Special Power symbol occurs, the hero can choose to charge one of his abilities; once fully charged, the hero can unleash its power against the enemies!

Super Fantasy features double-sided modular board pieces for creating countless scenarios combinations, six mighty heroes and three unique and powerful abilities for each hero, throwing players into a fast-paced world in which anything can happen!

1st & Goal

1st & Goal pits two football teams in a classic gridiron match. Players call plays using the cards available in their hands. Yardage gained or lost is determined by a roll of the dice, and strategic play-calling makes all the difference as to which dice you get to roll for each play. The right offensive play might gain you a lot of yardage – unless the defense sets up correctly to stop it. After that, it all comes down to the roll of the dice...

Fumbles, interceptions, sacks, penalties, deep passes, breakaway runs – it's all here. 1st & Goal comes with three Running Dice, three Passing Dice, a Defense Die, a Play Die, a Referee Die, and a Penalty Die. The card decks include 60 Offense cards and 60 Defense cards. Six "division" packs, each with four unique DFL (Dice Football League) expansion teams, are sold separately.

Machi Koro: Bright Lights, Big City

You've done a great job as Mayor! Machi Koro: Bright Lights, Big City shows how popular Machi Koro has become! What started as a sleepy town of cheese factories and wheat fields has become a hot tourist destination!

Explore the night life of Machi Koro with a new gameplay set-up that makes each game play unique without ever slowing down the high-paced fun or losing any of the original charm.

Machi Koro: Bright Lights, Big City is a standalone, fast-paced game for 2-5 players. Each player wants to develop the city on their own terms in order to complete all of the landmarks under construction faster than their rivals. On their turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, they get the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of their landmarks wins!

Running with the Bulls

Get ready to embark on the craziest vacation ever! A herd of mischievous bulls has taken over the quaint town of El Toro, and players must outrun & outwit them in order to get to the fabulous destinations on the coast! Skillfully play cards to dodge the rascally bulls as they chase you through the streets! The dice themselves are the Runners, and you must maipulate them to determine both their paths & those of the Bulls themselves! It's all a bit like strategic pachinko! With a bit of planning & lot of luck, you’ll reach your spectacular getaway while Running with the Bulls!

In the game, players use handfuls of dice as runners, starting them at the top of the game board and playing cards to reroll those runners or influence opposing runners, with your goal for each of the three days being to get your runners to the fancy destinations (which are worth differing amounts of points) at the bottom of the board while avoiding the bulls that are chasing you.