Digital Implementations: TableTop Simulator Mod (TTS)

Critter Kitchen

It's Restaurant Week in Bistro Bay! Restaurants are competing in food challenges, while also planning an epic meal to impress a celebrity critic. As one of 1-5 players in Critter Kitchen, you'll send your chefs into the city to gather ingredients to create amazing meals and demonstrate that your restaurant is the best in town.

Each round, new random ingredients are placed in locations throughout the city. Players simultaneously and secretly plan which locations to send their three chefs to, hoping to collect the best ingredients. Some chefs are fast, but can gather only one item, while others can carry three items but arrive late. Rumors are also available at locations and provide guidance on what the critic desires.

Challenges revealed in rounds 1-6 offer the players opportunities to earn stars for crafting dishes with specific ingredient requirements. After round 7, the players must create an epic meal to impress the celebrity critic and cater to their appetites. A multitude of different critics, rumors, and restaurateurs mean every game is fresh!

—description from the publisher

Lords of Vegas

The Lords of Vegas 6-player base set is a new printing of the classic board game, expanded to support 2-6 players and including modernized graphic designs, plus all of the components from the Up! expansion.

In Lords of Vegas you start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Channel your inner casino mogul and build your piece of Paradise!

This new edition from the creators of the game features redesigned money, cards, tray, and more. All the rules and components are functionally the same as the classic edition, just with a fresh coat of paint in some cases. The new Lords of Vegas includes updated components and the 5 & 6-player expansion Up!, which lets players build their casinos in three dimensions, adding new stories as their towers compete for control of the sky. Here are some improvements in the new edition.

-Plays with 2-6 players.
-Contains 72 dice!
-Risers and the raise rule are included, at any player count.
-Streamlined property cards work seamlessly with Vegas, as well as the expansion boards for Americana.
-More reference cards with turn orders, replacing the less useful House and Player cards.
-Turn order has been streamlined based on years of player feedback.

HUANG

Lead an ancient China kingdom dreaming of imperial power, establish new states, build pagodas, strive for influence – and battle to unite the country under your glorious dynasty! HUANG is set in the Warring States period (475-221 BC), a time of endless wars between seven rival states: Qin, Chu, Qi, Yan, Han, Wei, and Zhao.

HUANG is a 2 to 4 player game set in ancient China, during the time of the Warring States. You take control of one of the Warring States, battling to unite the country under your dynasty. Each player has five different leaders: Governor, Soldier, Farmer, Trader, and Artisan.

Clever placement of these leaders and their corresponding tiles on the board is key, allowing you to build pagodas to score points, trigger or avoid wars, and instigate peasant revolts that bring down your enemies. Play is fast and addictive, lasting around 90 minutes, with a very short teaching time reflecting the elegance of the ruleset.

Green Team Wins

The game is played over 15 rounds, where players will simultaneously answer one question at a time.

There are three types of questions: Fill in the Blank, This or That, and Multiple Choice. To set up the game, randomly choose 5 cards from each type and shuffle them.

Everyone will be asked the same question, then writes down their responses at the same time. All players with the winning answer join the Green Team and score points. If your answer is not the most popular among the other players, then you join the Orange Team and score zero points for that round. Players joining the Green Team from the Orange Team will score one point. Players who are on the Green Team and stay on it will earn two points.

But it's not about having the best answer, or the smartest answer, or the funniest answer. Only the most popular answer wins - the one that the most players at the table wrote down.

To win, get on the Green Team, stay on the Green Team, and win - because that's what the Green Team does. They win.

Ironwood

An eternal conflict for the land of Ironwood is raging between two factions: the stalwart and hard-working Ironclad, settlers of the iron mountains; and the ferocious Woodwalkers, swift and deadly shadows of the forests. Both factions struggle for the ultimate control over the land for its greatest treasure: the Larimor Crystals, a mysterious substance holding immense energy within. It can be found both inside the colossal mountains and scattered across the dense forests.

The Ironclad extract the essence of the crystals and process their energy to fuel their machines and mechanical inventions. If they succeed, their giant forges will swarm the land with endless armies, and establish ultimate dominance over Ironwood.

The Woodwalkers use the crystals’ raw magical power to discover and retrieve three ancient totems from secret ritual sites, hidden in the mountains. Once retrieved, the combined power of these totems will summon the Guardian, the ancient protector of the woods, to wipe out the Ironclad once and for all.

One way or another, the eternal conflict is finally coming to an end.

Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the same cards for their combat values instead, in a simultaneous bid to gain combat bonuses, inflict and fend off casualties, and augment the Dominance value of your warbands to win the combat.

The two factions are completely asymmetric in their play styles, decks, victory conditions - even in which parts of the map they can access.

As the Commander of the Ironclad, your primary goal is to lay down the foundations of your forges in the outer mountains, and once you have collected enough crystals, build forges on the foundations. As the Chieftain of the Woodwalkers, your mission is to locate your people’s ancient totems through Vision cards, clear the path to them by defeating Ironclad warbands, and finally securing them in the outer forests, beyond the Ironclads’ reach. Once you have retrieved the third totem as the Chieftain, or built the third Forge as the Commander, you immediately win the game.

Ironwood also features a low-upkeep solo mode against the Ironclad or the Woodwalkers. Although both solo opponents work on the same main principles, each of them bears its faction’s unique aspects and features.

—description from the publisher