Digital Implementations: Tabletopia

Beast

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Autobahn

Autobahn is an economic strategy game about the building of the German motorway system over three periods of time spanning from the end of World War II to the present day.

At the end of the second period (in 1990), the Unification opens up opportunities to further extend the network into the eastern part of the country.

As a director within the BundesAutobahn Organisation, you are responsible for managing and developing the German Federal Highway System.

​Aside from building roads, you’ll also be responsible for facilitating the transport of goods to neighbouring countries and constructing petrol stations to benefit from this new traffic.

As you contribute to the development of the network, you gain seats at the administration boards of each highway, and they will increase your budget at the start of each period.

Over the course of the game, your board members will eventually advance to more prestigious seats within the Bundesautobahn building, which instead will provide victory points at the end of the game.

Plan ahead to optimize your efficiency: Each contribution you make builds your reputation and gains you access to new departments and scoring opportunities that better align with your chosen path to victory.

​The cards in your hand allows you to take actions on one of the 7 main Autobahns.
You’ll need to plan carefully and time your actions perfectly if you want to make the most of your hand before you need to collect your cards back.

—description from the publisher

Ragnarocks

Ragnarocks is a 2-player area control game designed by Gord! - the designer of Santorini and Santorini: New York. In Norse mythology, humans exist in the land of Midgard - a place in the center of the world tree and connected to the nine realms. Among these nine realms live gods and goddesses, serpents and spirits, and all manner of mythical and mystical creatures.

In Ragnarocks you take on the role of a Viking clan using Runestones to mark your clan’s claims of land. In the advanced game, your clan worships one of these powerful beings from another realm who lends you their power to help you outwit rivals and claim territories for your clan.
At the end of the game, the clan who controls the most territory in Midgard wins!

A player's turn consists of a move phase and a summoning phase.
During the move phase you move one of your active Vikings any number of spaces in a straight line.
During the summoning phase you summon a runestone and place it on any space along a path following a straight line from the location of the Viking you moved. Whenever a summoning creates an encloses area containing only vikings of a single clan, that area becomes settles and belongs to the player whose clan occupies it.

When all vikings have settled, the player who controls the most territory wins.

—description from the publisher

Earth

Earth, the soil that supports and sustains our beautiful planet, Earth. Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

Earth is an open world engine builder for 1 to 5 players with simple rules but tons of strategic possibilities. With its encyclopedic nature and the enormous number of unique cards and combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

—description from the publisher

On the Underground: London/Berlin

The London Underground is the world's first underground passenger railway, having opened in 1863. Its 11 lines move about 5 million passengers a day to 270 stations, along 400 km (250 mi) of track.

The massive network of London Underground stations makes up one of the most complex transportation systems in the world, and On the Underground challenges you to develop it. Build the most successful lines, connect them to landmarks, and attract passenger traffic!

Gameplay Overview

In On the Underground, the players build the Underground lines in London or the U-Bahn lines in Berlin. Each player controls 2-4 different lines, depending on the number of players.

On each turn, four destination cards are available, corresponding to stations on the map. You can take up to four actions; an action is either building track by placing one of your track tokens on the board or taking a branch token. A player may use two branch tokens to branch out of an existing line (whereas normally lines can be extended only at the endpoints).

After each player's turn, a passenger token is moved along players' lines, avoiding walking as much as possible, to reach one or two destinations determined at the beginning of the turn. The destination cards corresponding to the visited stations are then replaced by new ones, then the next player takes their turn.

Players score points in two ways:

By building track and connecting their lines to various types of stations, by building a circular line (in London), or at the end of the game if they have collected tiles from specific landmark stations (in Berlin).
By having the passenger use their lines when moving.

After all destination cards have been drawn and all players have taken the same number of turns, the game ends.

Differences from the First Edition of On the Underground

For their first turns only, the player first in turn order takes three actions, and the player last in turn order takes five actions. (Previously, everyone other than the start player had a few points added to their score as a balancing mechanism.)
The passenger is no longer removed from the board immediately when the draw deck is empty.
There is a new Berlin map, along with its corresponding cards and tiles.
On the London map, these single connections have been made double connections: Paddington-Shepherd's Bush, Shepherd's Bush-Goldhawk Road, Goldhawk Road-Hammersmith, Waterloo-Borough, London Bridge-Bank, Stratford-West Ham, and West Ham-Canning Town.
On the London map, this double connection has been made a triple connection: Borough-London Bridge
On the London map, the New Cross station has been removed, as has the connection between Aldgate and Canada Water.