Economic

Caverna: Cave vs Cave

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.

In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile.

After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

Klondike Rush

Klondike Rush is a bidding/stock game in a gold rush setting in which players build mines along different routes. Players also get a chance to score a big reward if they hunt down a wild monster that's been scaring the miners...

Century: Spice Road

Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme for the first installment. In Century: Spice Road, players are caravan leaders who travel the famed silk road to deliver spices to the far reaches of the continent for fame and glory. Each turn, players perform one of four actions:

Establish a trade route (by taking a market card)
Make a trade or harvest spices (by playing a card from hand)
Fulfill a demand (by meeting a victory point card's requirements and claiming it)
Rest (by taking back into your hand all of the cards you've played)

The last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.

Foreclosed!

After years of taking advantage of hotel guests and tenants, Wealthy Uncle Moneybag's financial empire has crumbled into foreclosure. The millionaire's lavish property must be sold off to satisfy his debts, and you are one of the creditors! You may not need a diamond-encrusted watch or a rare fossil collection, but with 2-6 creditors sniffing around, maybe you should just take all that you can grab?!

Playing a round of Foreclosed! is simple, but the strategies are endless. Each turn, you'll be awarded a single item from Wealthy Uncle Moneybag's outrageous collection. If you receive some expensive silverware which you're not interested in collecting, and another player has received the fancy automobile you had your eye on, just make that player an offer.

If the other player wants to keep their item, they'll be forced to "protect" it by paying more money than you offered them. If a player does not have enough money, or does not want to spend the money they have, they must accept your offer. Once all players have had a chance to make offers, the round ends and all acquired items are added to their new owner's collection. Sometimes you will find it is just as rewarding to force other players to spend their money protecting items you didn't really want in the first place!

Foreclosed! lasts thirty minutes and can be played by 2-6 players.

For added depth and challenge to the game, Foreclosed! includes action cards for experienced players.

Yokohama

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.

In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.