Economic

Monopoly: Millennium

This version of Monopoly comes in silver tin.

The major differences from the standard version are:

The board is made of silver colored holographic foil
The money is translucent
The dice look like jewels
The houses stack and are translucent
There are 8 new game tokens (computer, video cell phone, in-line skate, glove, plane, car, bicycle, and labrador.

Caravans of Ahldarahd

From the publisher's website:

As the leader of a powerful merchant clan, you must carefully plan the trade routes that will bring wealth to your family. Build fleets and caravans to control commerce in key cities and vie for rights of passage to your rivals' islands.

Caravans of Ahldarahd is a boardgame set in a fantastic realm of desert kingdoms. Each player has a unique gameboard with a mix of advantages and disadvantages. As you plan your strategy, you must choose whether to secure monopolies in your own region or throw caution to the wind and deploy your traders to distant ports. Your deals with fellow players will ultimately determine your success or failure.

The resources you need to build your trading empire can only be acquired by the highest bid, so you must balance fast expansion with longterm planning. If you strike too soon, your control may be easy to challenge. But if you wait too long, the game could end before you're able to fulfill your plans.

In addition to resource and route management, players can bid for the favor of the mighty Shah, the zealous Eyes of Shamesh, and the mysterious Pirate Queen to secure special advantages. Meanwhile, each person's map can be invaded by any opponent controlling its Right of Passage card. The position of your allies changes from turn to turn, so those who ignore the political play can find themselves at a disadvantage.

Carcassonne: South Seas

Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World".

Cashflow 101

Cashflow 101 is a serious game designed by investor, businessman, and self-help author Robert Kiyosaki to serve as a tool for learning basic financial strategies and accounting principles. Cashflow 101 is the first of several games created by Kiyosaki to reinforce the information in his books.

The board has two tracks: A "Rat Race" small circle where you only roll one die to advance, and a "Fast Track" where you roll two dice to advance. In the Rat Race you get paid for passing your Paycheck space, and then draw from one of four decks of cards depending on which space you've landed. Some of the deals are good, others are bad. Your main problem here is a shortage of cash. In the Fast Track your main problem is an excess of cash and finding investments to sink it into before you lose it to lawsuits, divorce or tax audits.

The heart of the game though are the player sheets where players learn how to fill out a financial statement. Players choose from a variety of starting careers (Truck Driver, Mechanic, Lawyer, Airline Pilot, etc.) and fill out their financial sheets appropriately. As they land cards and invest in different deals they dutifully log each change to their financial sheets as well. After a few games most people end up using the same financial sheets to fill out their own personal information.

With each card event the drawing player may buy at that price, but all players may sell at that price. Also, players may make co-investments with the drawing player or even buy the deal from him if they agree. Player deals are encouraged.

The game with few players is heavily biased towards real estate. With 5-6 players the cards are being drawn fast enough that the part time businesses pay off as well.

There are thousands of Cashflow 101 game clubs around the world.

Saint Petersburg (2nd Edition)

In Saint Petersburg, you'll be buying different types of cards: workers, buildings, aristocrats, trading cards, and the new market cards. In every phase, a new type of card will be available for purchase. You'll start with workers, who are good at bringing in rubles. The new market (yellow) cards bring in new resources. Having the majorities in these resources from round to round will earn you additional victory points. This battle for the lead enhances the game experience and expands the tactical and strategic possibilities of the players. In the next phase, buildings can be acquired, mostly granting victory points. Aristocrats provide a mix of victory points and rubles, and also lead to a large end-game point bonus that can't be ignored.

Trading cards allow already purchased cards to be improved. These phases will repeat until one of the card decks runs out. At this point, the final victory points are counted, and the winner is declared.

For this new edition of Saint Petersburg, we've kept the well-known and loved basic game, but also added an additional game phase. This will allow us to fully integrate the fifth player into the game. The new market phase will introduce a new mechanic providing additional victory points and rubles. The purple action cards from the banquet expansion will also have matching cards for the market phase. And, of course, for lovers of the old version, it will still be possible to play the game by the original rules.