educational

Are You Smarter Than a 5th Grader?

From Hasbro:

Now you can bring the hit TV quiz show home! Find out if you make the grade!

Play the game that pits the kids against the grownups for ultimate bragging rights. All you have to do to claim victory is answer 11 questions that the average 5th grader knows.

Sounds like child's play, but would you know...

Which U.S. President is featured on the face of a nickel?
What is the heaviest land animal?
What geologic era are we in right now?
A decagon has how many sides?

...or would you need to "cheat" off a classmate to answer correctly?

You may not have all the answers, but know you'll either walk away with the $1,000,000 prize or have to admit, "I am not smarter than a 5th grader."

Object: Be first to win a million dollars! If no player reaches the Million Dollar level, the
player with the most money wins the game.

Contents:

300 Question cards
Card Reader Sleeve
2 Gameboards
4 Money Marker Pawn
10 Grade Markers
2 "Cheat" Pawns
1 "Save" Pawn
12 $1,000 Tokens
Pad and Pencils
card tray

Goblins Drool, Fairies Rule!

For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...

Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.

Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.

Smart Cookies

To celebrate the 25th anniversary of the now acclaimed game Logix (and its successor Meta-Forms), we returned to our secret kitchen and baked Smart Cookies! 64 fresh, brain-boosting logic puzzles offered in an enticing cookie format. We’ve tweaked our recipe to further challenge developing young minds that will eagerly snack on these delicious puzzles.

Players use logic clues to place 9 cookies on the playing tray. As players progress through the puzzles, they develop and strengthen their reasoning skills and verbal expression. A great calorie-free treat for the mind!

Visual Brain Storms

A trivia/puzzle game akin to MindTrap, but more child-friendly. The questions require mostly critical and mathematical thinking, there are only a few lateral thinking questions. The cards are large and colorful. The questions are always accompanied by a large illustration, and the answers often come with diagrams and examples.

The difficulty of each question is reflected in how many points it is worth: yellow questions are worth 1 point, blue are worth 2 points, red are worth 3 points, and "bonus" questions are worth 1 point. Gameplay and scoring take a back seat to the actual questions. You can play for a certain amount of time, for a certain number of cards, or until a player gets a certain score.

Smugglers: A Family Friendly Strategy Game

Strategy: Smuggling & Smuggler Catching: Long Haul Trucking

Players make money by delivering goods throughout the U.S. and certain overseas cities. There are two ways to make money: 1) make a successful delivery and 2) intercept an illegal delivery. Players can choose whether to attempt to make legal or illegal deliveries. Illegal deliveries have higher payouts.

Players can purchase boats, weigh stations, and upgrades for trucks in order to increase their chances of making deliveries or checking other players' deliveries. But don't get too carried away, because all assets count as $0 at the end of the game.

Are you ready to catch a Smuggler? Are you the Smuggler? Either way, this will be an action-packed, fun game!