Enclosure

Aspens

Aspens is a quick-playing strategy board game for two players, where you harness the wind and sun and carefully balance growth with expansion to outgrow and outwit your loved ones.

In Aspens, players compete to grow the largest forest on a shared board - having to balance how much they invest in building their "engine" to increase the odds of generating trees on future turns, with the pressure of needing to expand to claim territory and ultimately be crowned the winner.

Players start by seeding and growing a forest space adjacent to each water tile. This is where players determine their initial strategy and appetite for risk. Then play begins.

On your turn, you roll the sun die, and BOTH players generate trees for spaces they have grown tall enough to capture the sun. Then you roll the wind die, determining which directions you can grow outward in. The active player then plants their trees, balancing between growing existing spaces UP with more trees, or expanding OUTWARD from their forests, following the wind. This is the core crux of tough decision making and strategy comes in - balancing future investment with rapid expansion.

Play continues until all spaces are claimed, and the player with the most spaces is crowned the winner!

Michael Coe's Dungeon Heroes

Welcome to the Dungeon!

Two players go Head-to-Head controlling opposing sides in a game of deduction and deceit. One player controls a party of four heroes adventuring into a dungeon for treasure. The other is the Dungeon Lord who reigns over the dungeon's traps, treasures, and monsters. The heroes' party consists of a Warrior, a Cleric, a Rogue, and a Wizard, who must work together, using each of their special abilities to overcome the puzzles presented by the scheming Dungeon Lord.

—description from the back of the box

Contains Dungeon Heroes, and the Dungeon Heroes Expansion Pack.

Sir Ocelot's Cave

Sir Ocelot and Professor Penguin are exploring a newly discovered cave system and competing for precious gemstones found inside. To locate and collect gemstones, players use tools — compasses, lamps, and pickaxes — and their trusty companion's good instincts. Gemstones, geodes, celestites — the deeper the rivals go into the cave, the more valuable the treasures to be found!

To set up Sir Ocelot's Cave, place the amethyst tokens for each of the three cave levels into their appropriate bag, then randomly place the level 1, 2, and 3 cave tokens on the empty spaces in the appropriate levels. Each player starts with a companion and a set of fifteen double-sided tool tokens that have different tools on opposite sides.

Each turn, place one of your tokens — either tool or companion — on the game board. After placing a tool or your companion, check to see whether any cave token is "seen" on three different sides by all three tool types. If so, you claim that token by removing it from the board. If you collect a geode or a complete set of celestites, you draw a random amethyst tile from the bag matching the appropriate level. Each amethyst has a fixed value or scores based on the cave tokens you collect or the cave tokens left behind.

Once both players have taken sixteen turns and placed all of their tokens, the game ends, and whoever has the more valuable collection of gemstones wins.

Wild Duo

Wild Duo is a game collection that includes 5 games for 2 players. You can play these games with two players or in larger groups (4/6/8/10), in which case the games are rotated between the groups of two. There is definitely enough variety, as each of the games is a unique gaming experience.

The games are perfectly playable for both children and adult players, as the gaming experience depends entirely on your, respectively, your fellow player's skills. That's why some games can be decided after only 5 minutes, while others last 30 minutes.

Each of the games deals with a different animal species or a specific behavior of this animal species and thus takes the players on a journey into one of 5 worlds. Each of the five rule explanations therefore always includes an exciting, thematic text on the corresponding animal species.

—description from the publisher

Pueblo

Pueblo - the ultimate building challenge! Work with the other players to create a mighty home for the Chieftain, stone by stone. You are a craftsman, but you cannot let the Chieftain see your trademark stones, or you will be penalized. The longer you play, the more difficult this task becomes! Take on your opponents and become the Chieftain's Master Builder.

The theme setting is the Native American Pueblos of the Southwest tribes of the Zuni and Hopi. The board is a fairly small square. Each player gets a number of building blocks in their own color, and also some neutral colored blocks (1 fewer than the colored). Starting with the odd colored block, the player places it on the board, and then gets to move the "Chieftain" around the outer track surrounding the board. If the Chieftain can look straight across and see any colored blocks, those players gain points -- but points are bad. And when the Chieftain lands on the corners of the track, he looks down on the Pueblo from above, and all visible player's blocks gain them more points. Now, on each subsequent pair of turns, you have a choice of a colored block and a neutral block. Once all players' blocks are played, the Chieftain makes one last trip around the board, players gaining points all along the way. The player who has gained the fewest number of points is the Master Builder and the winner of the game.

There are also some extra components for making the game more challenging by adding an element of bidding for turn order, and from 1 to 4 sacred sites that cannot be built upon.

Original description from box.