exploration

Lost Cities: The Board Game

Redevelopment of Lost Cities, first published with altered rules as Keltis, and then published by Rio Grande as Lost Cities: The Board Game with Knizia's original rules and theme.

Reiner Knizia: "The original version that we developed is exactly what Jay [Tummelson, owner of Rio Grande Games] has now published [LCBG]"

Primary differences between Lost Cities: The Board Game and Keltis:

1. In LCBG you play 3 rounds, scoring at the end of all 3 for the monuments you collect. (Normal scoring occurs each round.) In Keltis, you only play 1 round, and score everything each round. This is not just a rule difference, as the scoring is different for the monuments/stones based on the number collected.

2. In Keltis, you may play your cards in either order, descending, high to low, or ascending, low to high. In LCBG, you must play in ascending order.

Note: the rules for LCBG have the Keltis rules as variants, and have the board elements necessary for #1 above. Keltis does not have the rules nor board elements to play LCBG.

Kosmos (Keltis publisher) changed the card play to ascending and descending order to lower the luck level and add balance to the game.
Kosmos changed the theme to fit in with other Kosmos abstract game series.

There are more differences, which are non-substantive. Lost Cities: The Board Game has a different-looking board, tiles and figures (meeples) to connect with its predecessor. Card-play in descending order is an optional variant in this edition. The numbers have been multiplied by 5 to strengthen the relation to the card game, and instead of a scoring track you collect your points as golden coins.

From the Keltis entry:

Players play cards to move their playing pieces along stone paths. There are cards with 5 different colors/symbols, each corresponding to one path; in addition, each card shows a number (0-10, twice each). In each color, each player can play his cards either ascending or descending. Like Lost Cities, it's better to concentrate on a few paths, since the last spaces grants high points, but ending early gives negative ones.

The player in turn plays one card (out of a hand of 8), or discards one. He moves the corresponding playing piece on the path. Many of the spaces have a token that grants some bonus - either direct points (counted on the scoring track), an extra move on a path, or wish stones that are needed at game end to avoid negative points.

The game ends when a total of 5 playing pieces have reached the 7th space (or more) on their paths. Now, scoring happens:

Pieces which only moved 1-3 steps give negative points (-4, -3, -2).
Pieces with 4+ steps grant points (1, 2, 3, 6, 7, 10).
One piece of each player is higher and scores double.
Fewer than two wish stones grants negative points (-3 / -4)
5+ wish stones yield a bonus of 10 points.
All this is added to the points scored during the game

Temple Run: Danger Chase

All the Speed and Thrills of the Temple Run App in a Multi-Player Board Game! You've got the Golden Idol in hand -- but the Evil Demon Monkey is on your tail! Roll the dice and race against the clock to move ahead. Outrun the demon monkey and outlast the other players to win! - From the Publisher

Thebes

Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe, northern Africa, and the Middle East to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues.

The key element to the game is that it is played out over a period of two (or three) years, and each action a player performs takes a certain amount of time -- traveling is a week between cities, gathering knowledge takes time for the level of the knowledge, and actually digging at a cultural site takes time to yield a certain number of artifact tiles. The game uses a novel mechanism to keep track of this. There is a track of 52 spaces around the outside of the board. Each time a player moves and takes an action, he or she moves their player token forward in time. Players take turns based on being the one who is furthest back in "time". So, a player can go to an excavation site and spend 10 weeks digging for artifacts, but that will also mean that the other players will likely be taking several actions in the interim while that player waits for the "time" to catch up.

In addition, the artifact tiles for each civilization are drawn from a bag that also contains dirt. When a player excavates a site, that player pulls tiles from the bag, but some may only be worthless dirt instead of valuable treasure. That dirt is then returned to the bag, making the first draw more likely to provide useful tiles.

This is the new entry for the Queen printing of Jenseits von Theben. As the new game changes several mechanisms of the original, and is available in a much wider release, the two games should be regarded as separate entities.

Re-implements:

Jenseits von Theben

Secret of Monte Cristo

In the Alexandre Dumas novel The Count of Monte Cristo, the protagonist, Edmond Dantès, is imprisoned in the Chateau d'If for fourteen years, during which time he learns about a fortune hidden on the island of Monte Cristo. Eventually he escapes, boards a smuggling ship, then makes his way to the island, where he manages to recover the fortune.

But did he find all of value on the island? That's not what designers Arnaud Urbon and Charles Chevallier propose in Le Secret de Monte Cristo, coming from Filosofia in French, with eggertspiele and Z-Man Games releasing versions in German and English.

The players are smugglers who learned of the treasure from Dantès while traveling together, and now each of them has decided to search the island for any treasure that might remain. Each round players receive cards that show what type of treasure (gems) might be found in the castle, with the active player that round placing three smugglers in the castle and all other players placing one.

Once new treaure has been distributed in the castle rooms, players then take actions based on the order of the marbles showing in the game's "action slide" – this being a tilted rack with four slots in it, with a different action associated with each slot. The player whose marble is at the bottom of slot one takes that action, then places the marble at the top of any other slot; then the player at the bottom of slot two takes that action; and so forth.

Players can seize treasure from rooms if they outnumber the other smugglers present and they have the right sacks on hand for storing the treasure.

Dragon Strike

Dragon Strike has similar game play to Milton Bradley's HeroQuest.

One player acts as the "Dragon Master" (i.e., the DM) and controls the placement, movement, and action of the villains. The rest of the players control one of five different hero types (Warrior, Wizard, Thief, Elf, or Dwarf) and attempt to complete various adventure goals. Dragon Strike takes the HeroQuest game play and goes a step further in a few directions:

1) The Wizard and Elf have more spells at their disposal and a greater variety to choose from,

2) Dragon Strike comes with 4 different game boards (vs. HeroQuest's single board), one of which is outdoors,

3) a slightly more advanced combat system which uses different polyhedral dice (instead of all six-siders) and has concepts like flying creatures which can only be hit with spells and missile weapons, and

4) a (cheezy) 30 minute VHS video tape which introduces players to the game and sets the "mood" for playing.

Note: This game is available by request only and requires having a membership to play.
See game associate for details.