exploration

Very Quiet Cricket Game

For 2 - 4 players Ages 3 and up.

The Very Quiet Cricket Board Game is a spin and move game based on the Eric Carle book "The Very Quiet Cricket". Players start as newly hatched crickets and move from leaf to leaf in a journey to meet new friends and find their voice. Children learn about persistence, individuality, growth and love in this colorful game. Includes game board, 4 cricket game pieces, 24 insect cards, spinner and instructions. 2 to 4 Players.

Legacy: Gears of Time

Legacy: Gears of Time is a strategic card game, mechanically rooted in its time travel theme. Players each play cards from their own hand, draw from a central draw pile, move and play technologies on a single timeline, while placing their influence cubes on existing technologies.

Legacy is played on a timeline that grows at the end of each of 4 rounds. Players take turns during a round consisting of 3 actions each. During each turn, you may travel back in time, play a technology card from your hand, influence an existing technology, or draw two cards (keeping only one).

As you travel back in time, Technologies are played from your hand by paying their discard cost. Any technologies you play generate influence for you automatically.

Having more influence than your opponents is the key to claiming rewards for a technology! At the end of each round, rewards are given for each technology and its dependencies. One Influence cube from each technology will come off at the end of each round, forming your influence pool to be used in future rounds to influence existing technologies. Keep in mind, a technology is only considered successful if all of its dependencies exist previously on the timeline.

Since there are several copies of each technology, you may be able to preempt and eliminate an existing copy by playing yours earlier in the timeline! Be sure there is room for your new technology, though; each time-frame has a capacity equal to it's distance from the present.

There are also a few rare but powerful Fate cards, each allowing you to break the rules in interesting ways. Fate cards have no discard cost and don't require an action to be played.

By strategically influencing existing technologies, adapting to your opponents actions, and carefully choosing when to go further back in time, you will find yourself victorious over your rivals! History remains intact until the Ancient Machine demands you return to the past to rebuild history, and your Legacy, once more.

Summary:

4 Rounds
4 Turns per Round
3 Actions per Turn (any mix of the following):
Travel back in Time
Play a Technology card
Influence an existing Technology
Draw two cards (keep one)

Maori

The players explore the islands of Polynesia. The winner is the player who scores the most points from putting tiles on his display. Palms, huts, shells, and boats on the tiles influence the scoring. It can be played with 2 to 5 players.

Escape: Quest

Escape: Quest includes two new expansion modules – Quest Chambers and Character abilities – for Escape: The Curse of the Temple that can be used individually or combined with any other modules for the base game.

Quest module: In addition to activating gems, players now need to complete special quests before they can leave the temple. At set-up the quest tiles are shuffled separately, and 1-3 of them are then shuffled (unseen) into the deck. This means you never know what challenges you will face.

Character module: Each player plays one of six different characters: Doc, Mechanic, Discoverer, Dark Priest, Muscleman, Mentalist. Each character comes with two unique abilities, and at the start of the game you pick one.

Bakong

In Bakong you experience a hunt for the most beautiful emeralds in the Cambodian primeval forest. You start from your base camp to reach a temple where you collect precious jewelry.
Players carry a rucksack with items for their survival and later on use it to return the jewelry. But the pathway through the jungle is insidious because routes are changing all the time and traps are laid out for you. The goal is to collect as many emeralds as possible and return them to your base camp.