family

LLAMA

In LLAMA, you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing?

Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round.

The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round.

The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins!

Towers of Arkhanos

The Towers of Arkhanos is a dice drafting, tower building game for 2 to 4 players. Fast and fun family game that plays in about 20 to 30 minutes.

GAME OBJECTIVES

In The Towers of Arkhanos, players must jointly build arcane towers to channel the power of past civilizations. For this, your master and apprentices must use magic stones (dice) and apply abilities written in the book of magic, acquiring prestige and becoming the magician with incredible reputation in the kingdom.

The player will control one of the magic schools(different colors) from the realms of Drunagor and try and build the magic towers in order to gain more prestige points to be appointed the greatest wizard of the realm.

END GAME:

The match ends at the end of the 8th round (2-4 players) or the 9th round (3players). At that point, incomplete towers will also earn points. Thus, players who have meeples allocated on any of the towers (regardless of whether they are external or central) receive the following score:
1st place in arcane influence: 3 points of prestige;
2nd place in arcane influence: 2 points of prestige;
Draw in arcane influence: 1 point of prestige.

In addition, each meeple in the players magic book will also yield 1 prestige point. Add up the prestige points of each player and the one with the most prestige points is declared the winner.

Will you take the wizard's robe and accept the challenge or be forgotten by the magic high council of the realm?

—description from the publisher

Slide Quest

The bad guys have taken over our beautiful kingdom in Slide Quest, and it's in total chaos! You have to save the world and quickly! Work together to guide this brave, rolling knight through this turbulent adventure that is lined with twists and traps!

Point Salad

Point Salad is a fast and fun card drafting game for the whole family. There are over 100 ways to score points. Players may use a variety of strategies and every game of Point Salad is unique!

Cards come in six different types of veggies, and the back of each card has a different scoring method. So for instance, one scoring method may award 2 points for every carrot you have, but deduct a point for every onion. By drafting combinations of veggies and point cards that work for your strategy, you can amass the most points and win.

—description from the publisher

Harry Potter: Hogwarts Battle – Defence Against the Dark Arts

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!

With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces.

THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle, none of the content in this game is designed to be incorporated into that game.