family

Colosseum

In Colosseum each player is a Roman impresario - producing great spectacles in his or her arena in the hopes of attracting the most spectators. Players earn wealth and glory for each event run, using it to create ever more ambitious events. They will need to improve their arena, find the best performers, lure the Emperor and his nobles, and manage assets for long-term success to be granted the title of Grand Impresario, with tales of your extraordinary spectacles acclaimed throughout the empire.

As commanded by the Emperor, the greatest celebration in Roman history has continued unabated for 99 days. All of Rome has borne witness to the grandest spectacles the empire has ever seen— all to commemorate the opening of the Amphitheatrum Flavium, the Colosseum.

Tens of thousands have flocked to the city to experience the sight of a hundred gladiators in battle...rare and exotic animals prowling the arena floor...and to hear and see the greatest musicians and entertainers from throughout the empire. But these events have only been a prelude to today — the closing finale! As a master impresario you have prepared for this moment your entire life. Titus himself has taken his seat in the Emperor’s Loge. At the drop of his hand, the final spectacle will begin. Your moment in the sun has come...

Sagrada

Draft dice & use the tools-of-the-trade to carefully construct your stained glass window masterpiece.

Each player will build a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other.

Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts 2 dice.

Special tools can be used to help you break the rules by spending skill tokens -- however, once a tool is used, it then requires more skill tokens for the next player to use them.

Scoring is variable per game based on achieving various patterns and varieties of placement... as well as bonus points for dark shades of a particular hidden goal color.

The highest scoring window artisan is the winner!

Liar's Dice

Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

As a public domain dice game there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Big Brain Academy Boardgame

From the Publisher:

Which team has the biggest brain? The new mental fitness game based on the original best-selling Nintendo™ DS title. Speed and accuracy count - not smarts - when answering questions at the Big Brain Academy. Challenge your brain in five fun categories: Analyze, Compute, Identify, Memorize and Think. Teams collect chips based on the number of questions they answer correctly. Big Brain Academy keeps minds nimble and players laughing! Your team's goal is to collect the most chips. Game includes 330 cards, dry erase pen, puzzle pieces, red revealer, sand timer, scale, scoring chips and spinner. 2 to 6 Players. Ages 8 and up.

String Railway

String Railway is a unique train game that consists of colored strings, tokens, station tiles, and a board for scoring. To set up, first place the string tied in a big circle on the table to establish the field area for the game. Next, place a small circle of string to represent mountains and a line of string to represent a river. Finally, place the main stations for each player equal distances apart from one another.

On a turn, you draw and place a station tile, then try to place a railroad string between your stations in an effort to connect them in order to form your own train network. Connected stations earn victory points (VPs).

After five turns, the game ends and the player with the most VPs wins.