Fantasy

Winds of Numa Sera

A Kingdom-Building Strategy Board Game for 3-4 players that shares the same world and characters as the acclaimed graphic novel from Dark Horse.

Each player controls a different asymmetric kingdom that comes with a trio of unique heroes to play as and customize. There are four distinct paths to victory, and whoever is first to achieve any 2 of them, wins the game.

Vast, beautiful, and dangerous, the world of Ethera is full of unique cultures and kingdoms all vying for control of the landscape. From the ordained bloodline of Numa Sera to the valiant knights of Dena Vale, the majestic “cat people” of Meran, and the pillaging hordes of Siaa De’e, each force will stop at nothing to advance its power.

As the leader of your people, your goal is to amass resources and create the most powerful kingdom in all of Ethera so your name will be remembered long after you are gone. There are several ways to achieve this: by conquering strongholds, slaying your
opponents’ heroes, mastering skills, or earning new class titles. You can rule benevolently, cruelly, or anything in between. The choice is yours.

Whichever path you take, you will need to acquire assets to advance your heroes and grow your kingdom. Through exploration of Ethera’s many distinct environments, you will uncover rare items and enlist new allies to assist in your campaign. But exploration also has its risks: Ethera is a dangerous place, full of ancient secrets and hidden obstacles.

So be ever vigilant…

The winds of Numa Sera are blowing.

Leylines

Your ancestors have lived in the forest for generations, surviving by following the Leylines - tangled wisps of magic that weave between the pines and lead to the forest’s most coveted bounties. But you can’t sustain yourself on only moss and berries for long. Every solstice, the fae-markets roll into the forest with their caravans bursting with food and supplies. Gather what you can from the woodland floor and seek out the markets before they move on.

Leylines is a re-imagining/update of the classic game Auf Achse by Wolfgang Kramer set in a brand new world with new rules by Daryl Andrews, featuring beautiful acrylic standees and a circular board filled with magical leylines and mystical markets!

To win, players must collect resources in the forest and bring them back along the leylines to the markets to sell them. Be aware though the magical merchants pay different amounts depending on what they are interested in!

Each round players will take turns waking up and preparing for the day by placing their dice to program their actions and then adventuring through the forest using their placed dice. They will pick up resources along the way and deliver them to the markets for either Gold or Magical items to help them in their journey.

Angry Axolotl

Angry Axolotl is a fast-paced, family-friendly card game where players race to ditch their cards in pairs before the angry axolotl catches them! It’s easy to learn, full of surprising twists, and loaded with personality—perfect for kids, adults, and everyone in between.

Inspired by the classic game Old Maid but with a chaotic action twist, Angry Axolotl adds exciting gameplay to the mix. On your turn, play a pair from your hand to trigger a special actions. But don’t get too comfortable, the last player holding the Angry Axolotl loses, and the rest escape the wrath of the Angry Axolotl!

The game includes 51 illustrated cards packed with personality, from mischievous axolotls to sneaky surprises. Each round is quick, interactive, and different from the last, making it perfect for game night, sleepovers, or anytime laughs are required.

Whether you're a casual player or a competitive card shark, Angry Axolotl offers light strategy, unpredictable moments, and a whole lot of axolotl fun.

Devious

Devious is an anti-set collection card game. Build the strongest faerie alliance over five rounds and claim the crown. To do so you must play and hold in your tableau a single faerie from each of the faerie tribes, of the highest rank possible. But be wary, a second faerie of a given tribe negates your score - and more than two plunges your score into the negatives. Seek only the highest ranking faerie from each tribe for the strongest alliance possible. But each tribe has a unique power and the ability to manipulate faeries from around the table, including your own. Gaining the upper hand will be both chaotic and devious.

To set up before the game, players decide which six faerie tribes to use in the game from the 13 suits included in the box. They can be mixed and matched so game play varies from game to game.

In each round, all players are dealt three cards. But interestingly, they are not yours, they are your opponents. You look at them, decide the order in which to stack them - and therefore in which order your opponent will later encounter them, then pass that stack in the direction of play. Likewise, you'll receive your stack in the same way.

Then look at the top card of the three-card stack and announce your intention to keep the card for your tableau or discard it, hoping for a better card your opponent may have buried deeper. If you choose to keep, discard the remaining stack of cards, without seeing them. If you choose to discard, look at the second card and choose to keep or discard. If the first two are discarded, the third card MUST be played. Did your opponent trick you into playing the worst card at the bottom of the stack. Was the best card the first card, which you discarded?

Once everyone has chosen their faerie card for the round, they are played in order of their Rank. The highest Rank plays their card into their tableau and executes the faerie's ability. Some Faerie Powers are only important for scoring purposes at the end of the game. Others have effects that target one or more faeries in play. A cunning player may choose to pass on a high ranking faerie for an ability that is more powerful when played later.

After the fifth round, players score each faerie suit in their alliances:

1 card of a Tribe: Score its Rank (from 1 to 5, depending on the card).
2 cards of the same Tribe: Score 0 points.
3-4 cards of a given Tribe: Lose points equal to the highest Ranking faerie in the Tribe.
5 or more cards of a Tribe: Score the summed value of all the fairies in the Tribe.
The player with the highest favor score wins.

Then, change the faerie bands in the deck, with their own unique powers for a new challenge and constant variety in play.

Excalibur

Leave your nobility at the door in this lighthearted game of hilarious backstabbery! Use any tool to find Excalibur and keep it safe in your “virtuous” hands.

Excalibur is a party game filled with bluffing and subterfuge. Draw tiles from Avalon to find Excalibur, then use the powers of Arthurian legends to keep it safe from the other would-be kings 'round the table!

During each round, players simultaneously draw chips from the 3 regions of Avalon on the table and then reveal them one by one, resolving their effects and discarding them. The game ends when a region of Avalon has no more chips. A player must hold the Excalibur chip to win, otherwise everyone loses.