Farming

Click A Tree

In the tile-laying game Click A Tree, players embody Ghanaian farmers. They have adapted to climatic conditions and learned to make use of their surroundings, planting their crops in the shade of trees. In this game, you want to plant trees in a strategic arrangement, deploy your harvest workers skillfully, and reap the most harvest.

To set up, randomly draw nine of fifteen tasks; each player places the matching task strips in the empty spaces at the top of their player board, then places seven fruit markers on level 1 of their board. Each player shuffles their fourteen harvest tiles and reveals two of them. Place the seven fruit markers in a circle, then place a random landscape tile between each pair of markers to form the market. Each tile shows one of six trees, one or two fruit types, and either A, B, or AB. Each player starts with a random landscape tile in front of them.

On a turn, choose a fruit marker on your player board, lower it by one space, then collect the two landscape tiles surrounding this marker in the market. Add these tiles to your board, then choose one of your face-up harvest tiles and add it to your forest. Each sickle on the harvest tile adjacent to a landscape tile earns you one fruit of that type for each tile in that fruit group, e.g., placing a sickle next to avocados in a connected group of four tiles will raise your avocado marker four spaces on your player board.

Except sometimes it won't. A fruit marker can't rise to level 2 until you complete a task and remove that strip from your board. To complete a task, you need to arrange trees of the same type in specific configurations, or create a long line of trees, or connect trees with the same letter, or use harvest tiles in defined ways. Whenever you complete a task, you remove that strip, then push all remaining tasks up, giving your fruit markers room to move up.

You also harvest fruit when you place a landscape tile next to a sickle already in play. When all sickles on a harvest have been used, that tile is fulfilled, which lets you lower a number marker on your player board. When enough of your fruit markers move past a number marker — e.g., two past the 2 near the top of the player board, five past the 5, or all seven past the 7 — the game ends at the end of that round. If only one player has triggered the end of the game, they win; if multiple players have, they sum the value of their fruit to determine a winner.

Suna Valo

In Suna Valo, two individuals take on the task of establishing their own farm in the Solarpunk world of Overgrown. Located in the picturesque "Sunny Valley" (Suna Valo), nestled at the foot of a mountain and crisscrossed by a broad river, the village of Foriro has been erected — a place of new beginnings! The farmers in this village supply valuable goods using their transport drones and river ships.

The construction of your farms is made possible through farm cards across various categories. Cultivate vast grain fields, and harvest beautiful water lilies or blue flowers. Deliver your sheep's wool to the village for clothing production or collect eggs from your free-roaming chickens. But amidst your explorations of the surrounding lands, don't forget to reinforce your fleet of transport drones!

Suna Valo features an innovative purchasing mechanism. Secure the right cards before your opponent does, snatch up the more valuable ones, and host prestigious events! Each time you acquire a new card for your farm, you activate an entire column of cards, causing your farm to flourish. However, you must also earn the resources to cover the costs of these cards.

After three game rounds, the player with the most victory points emerges as the winner of this peaceful competition, having contributed the most to the development of Foriro!

—description from the publisher

Saltfjord

The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?

Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.

Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.

The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.

To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.

—description from the publisher

Tea Garden

As the proud owner of one of the tea gardens in the the Chinese Yunnan region, your mission in Tea Garden is to cultivate and expand your empire by establishing new tea gardens along the serene river valley. Tea leaves are your most prized asset, with six grades of tea quality and each region producing a different quality of tea. Transform your fresh, vibrant green tea leaves through fermentation, elevating them to rich, aromatic brown leaves that grow in quality — and value! — as they mature.

Harness the power of your deck of cards to orchestrate up to four main actions each game round. The strength of these cards is important for performing the chosen action; the higher the strength, the better the effects you will achieve. With your cards, you will build new tea gardens, acquire new cards, trade your tea with eager caravans, ferment your tea leaves, and harvest more tea. Couple your main actions with the power of secondary actions to navigate the river, produce tea cups, or practice tea studies at the university.

Scoville: 2nd Edition

An updated printing of a modern classic! Players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points!

This edition includes colorblind-friendly plastic peppers, new art, and The Labs Expansion.

—description from the publisher