fighting

Tomb

Recruit a Party. Kill the Monsters. Take Their Stuff!

Tomb pits opponents against one another in a game of monsters, traps, treasures, and spells. Attempts to capture the dungeon crawl experience without hours of preparation. Assemble a crack squad of adventurers and enter the fabled Goldenaxe Catacombs in search of glory and hidden treasure. With Tomb’s unique set-up and character recruitment, you’ll never play the same game twice.

Wreckage

In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage.

In Wreckage, each player controls one of eight different vehicles and equips it with weapons, armor, and other equipment of his choice. By playing cards from their vehicles' steering decks, the players drive their vehicles around the play area, collecting gas and blowing each other's cars to scrap metal.

Wreckage is a fast-paced game of turbo-charged mayhem for 2-4 players ages 10 and up, and can be played in 20-60 minutes.

Cry Havoc

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

Dr. McNinja's Legendary Showdown

Players engage in outrageous battles featuring the best characters, weapons, and mustaches from the Dr. McNinja universe. Legendary Showdown combines strategy, timing, and wit to create hilarious battles with surprise endings. You will use cards like Chainsaw Nunchucks, Anti-zombie Suit, Mustache of Authority, and Critical Strike to create a battle plan. If you reveal your strategy too early, someone could pre-empt it; however, if you wait too long you might miss your chance. You can add secret bonuses to your characters to raise the stakes or sabotage your opponents' characters with lousy weapons. You can mess with your opponents' lines to give yourself the best advantage. At the end of the round, the player with the most points wins. Surviving characters are placed in the back of the line and a new battle begins. The player with the last character standing wins!

Captain Sonar

At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.