Grid Movement

Quantum

Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation.

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.

Ninja Versus Ninja

From the publisher:

A Stealthy Game of Swords and Rewards

Your Ninjas must defend the honor of their dōjō against a rival dōjō. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent’s dōjō. But how far do your Ninjas dare to go...and will they return? Every move is critical as you position your Ninjas for defense and ready them for their mission!

Prove yourself to be a worthy master with Ninja versus Ninja!

Re-release of:

Foray!

Mr. Jack in New York

Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved.

The game takes place in Manhattan, and surrounding water is very important for escape of Mr. Jack.

Characters will have new powers and there will be also a police spy, who will be able to get valuable information.

This version of the game is more strategic and complex so it is suitable for more advanced players.

London - 19 November 1888

As part of the investigation into the "Jack the Ripper" affair, Francis J. Tumblety, a quack doctor, is arrested and freed on bail. He immediately flees to the United States.

New York - Manhattan Island - January 1889

Alerted by London, the New York police are on the lookout for Tumblety. Certain witnesses confirm his presence in Manhattan and crimes are committed with a modus operandi similar to those in London.

The police call upon some of the city’s most eminent citizens to help them with their investigation.

Is Tumblety really Jack?

If not, who is he pretending to be? These are the stakes in "Mr Jack in New York".

Publisher Blurb:

Suspected of being the terrible Ripper, Francis J. Tumblety, the self-proclaimed doctor, is arrested by the London police service. He then escapes to New-York, where witnesses see him. The local police will not be deceived, as rumors suggest that he is in Manhattan, where the crimes appear strangely like they did in London. The police take no chance and ask the most eminent people of the city to help them in the chase of The Ripper. You will need to Investigate whether Francis J. Tumblety the real Mr. Jack, or if it is someone else.
Mr. Jack in New-York is a complete game all on its own, however it is recommend for a beginner to play Mr. Jack first. The new version is more complex and requires more strategy.

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Mr. Jack Extension

A contest got the designers of Mr. Jack 137 ideas for new characters. Out of those 137 two were chosen:

Steve McKeogh's “Spring-Heeled Man” who can jump over other people or obstacles
Arnaud Fillon's “Abberline”, an inspector

The expansion contains these 2 new characters and 3 others designed by Bruno Cathala and Ludovic Maublanc:

John Pizer, a butcher who frightens everyone
Joseph Lane, an anarchist who builds barricades
Madame, who can move fast, but won't enter the sewers

Furthermore, the expansion contains rules for a new way to set up the game.

Released: Essen 2007.

Expands:

Mr. Jack

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies

Mr. Jack

One of the two players represents Jack the Ripper, who will be one of the 8 characters on the board. This player knows the identity of this character and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack. But he can make only one accusation during the game!

During each turn the players move the characters, using their special powers, placing them either in shadow or light. At the end of each turn, the witnesses declare if Jack is visible (in light, or adjacent to another character) or not (alone in the shadows). This allows the investigator to know which characters are innocent. This continues as the investigator tries to eliminate suspects while Jack tries to escape. Intuition, logic and cold blood will be necessary for each of the two participants.

Check out the awesome graphics by our own BGGer/genius graphic designer Piero Lalune (pierolalune)

Mr. Jack is exclusively published by Hurrican, all printings of Mr. Jack are from Hurrican and distributed by other companies