Hand Management

BioShock Infinite: The Siege of Columbia

In the tabletop game BioShock Infinite: The Siege of Columbia, players will play as either the Founders or the Vox Populi and will build up an army to fight for control of Columbia by taking ground and completing important objectives. At the same time, they'll be using their influence to sway various events that arise. They'll also find themselves having to deal with Booker and Elizabeth who are running around Columbia creating havoc.

Bioshock Infinite: The Siege of Columbia has players combating one another, stealing objectives from one another, assassinating leaders, destroying strongholds, bidding against each other for control of unfolding events and more. The first player/team to 10 victory points wins.

The board game, based in the universe of the Irrational Games-developed video game BioShock Infinite, comes with 52 miniatures, cards, dice and a colorful game board. One of those miniatures – the Handyman – comes with the Premium and Ultimate Songbird editions of the video game, however this item was a promotional element to get news of the game out there and no rules have been implemented for this figure.

For additional assistance with the rules you can see the FAQ located here http://boardgamegeek.com/thread/1030558/bioshock-infinite-faq or contact Colby on the Plaid Hat Games website.

Street Illegal

8 track cards (from a total of 48 cards) are used to build a track.
Each player gets 5 tempo cards.
All players play tempo cards simultaneously and try to get in front of the field.
6 cars are NON-player cars - these are called "Alte Hasen" (old pros) and are controlled by a rule mechanism - the same rules are used when playing this race alone - there are always seven cars in the race (one old pro for example when 6 players are playing)
The chips are earned for good maneuvering and may be used in bluffing when attacking other cars.

BloodLust

The leader of the coven is dead and the quest is on for between 2 to 10 players to be the vampire who adds the most to their bloodline and becomes the new leader. Fast playing card game using the vampire genre. Beautiful cards, rules, and board brings the game to life.

Players add to their bloodline by staying out on the hunt, but the longer you stay out the better the possibility of daylight, and if your out and the sun comes up then you could lose it all. Use your powers to best your opponents, or to help them, your choice.

Each player takes a character card which has variable powers on them. Cards are flipped from the play deck one at a time, the possibilities are a daylight card which raises the possibility of sunrise, a card which increases a characters bloodline, a slayer card which injures the character or reduces the bloodline, etc. Before each card flip players must decide whether to stay on the hunt with the possibility of more increase or loss to their bloodline, or getting out and holding their bloodline gains for that round. If players stay in and a daylight card is drawn that brings the sun up then any players still in the round lose all of their gains for that round. A number of rounds are played depending on the number of players. Players can play their powers depending on the situation which can help them and other players or hurt other players.

The game plays in 30-60 minutes. Includes box, mounted board, rules, cards, and counters.

Tech Bubble

In TECH-BUBBLE, 3 to 6 players ride the technology market roller coaster at the turn of the 21st century as it surges and eventually plunges. The players represent various market sectors during the "Dot.Com Bubble". They make decisions to stay in the market and ride out the surge or get out before the bubble bursts. Timing and nerves of steel are everything. And along the way players can affect each other's investments and decisions by crafty play.

Due out October 2009

Picknick Panik

Its time for a picnic. With the food, the players also bring an assortment of fly swatters and bug spray to defend against the hordes of bugs sure to come.

The starting player pulls a bug card from his hand, and passes it to the next player; who can either play another bug -- passing the larger horde on to his neighbor -- or defend his food with one of the aforementioned weapons. If he fails to do this, he loses food.

The game comes in two editions -- the standard which is comprised of 114 cards and 24 food tiles; and the deluxe, which features 138 wooden tiles.