Hand Management

Libertalia: Winds of Galecrest

In the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.

Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.

—description from the publisher

Fluxx Remixx

Fluxx Remixx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game.

Fluxx Remixx uses all the Keepers from regular Fluxx, but everything else is re-imagined, with a new set of Goals using different combinations of Keepers, along with new Rules, Actions, and Surprises.

Ark Nova

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal.

Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are:

CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).
BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.
ANIMALS: Allows you to accommodate animals in your zoo.
ASSOCIATION: Allows your association workers to carry out different tasks.
SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.

255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.

—description from the publisher

Unstable Unicorns

Description from the publisher:

Build a Unicorn Army. Betray your friends. Unicorns are your friends now.

Unstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!

From the back of the box:

Learn how unstable your friendships really are.

You start with a Baby Unicorn in your Stable. SO CUTE!

But don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.

Contents: 135 cards and rule book

Your Friend Is Sad

A Colourful game collaboration between Jason Anarchy Games and Shen Comix.

Your Friend is Sad is a hand management and card matching game where you are trying to cheer up a sad friend.

Draw cards from the Brain Deck to collect and match "Feelings" and "Brain Goops" to the icons on any "Active Fun Cards" currently on the board for "Cheer Points"

At the end of your turn can also trade in an unwanted Feelings cards to draw a Life Card from the Life Deck, which may or may not be beneficial.

First to get 11 Cheer Up Points has succesfully cheered up their friend and gets to flip the sad token to happy and is the winner.