Hand Management

Die Hard: The Nakatomi Heist Board Game

Die Hard: The Nakatomi Heist Board Game uses one-versus-many, asymmetric gameplay to pit protagonist John McClane against others acting as thieves who are co-operating to foil the hero's plan, which is to save the hostages in the iconic Nakatomi Plaza high-rise. Movie buffs and hobby game enthusiasts will appreciate the game's distinct homage to the 1988 film, which packs rules and gameplay to the air vents with callbacks to Die Hard’s most memorable scenes, characters, and events.

Game of Thrones: Oathbreaker

Who do you trust? If you sit on the Iron Throne, the wisest answer is "no one".

Game of Thrones: Oathbreaker is a game of deception and social deduction. One player assumes the role of King (or Queen), while the others represent the great Lords and Ladies of the Houses of Westeros. Some are loyalists who want order in the realm, others are conspirators who seek to undermine the throne, and all of them have a secret agenda of their own. Who is truly loyal, and who is simply hungry for power, honor, and coin? It's up to the King to figure it out before it's too late.

In more detail, the game lasts seven rounds. In each round, players reveal a number of mission cards, each of which has an associated influence type: crowns, ravens, or swords. Each noble plays influence cards face down to one or more missions and places their House Sigil at the mission where they played the most cards. Then each mission is resolved by shuffling the influence cards there and tallying up successes and failures. If a mission succeeds, Order is generated; otherwise Chaos is generated. Nobles earn rewards (coin, honor, power) based on whether the mission with their House Sigil succeeded or failed.

The King can play decree cards during the game to grant favor to nobles who seem loyal, or cast suspicion on suspected conspirators. Decree cards award Order if the King was correct and Chaos if the King was wrong.

At the end of the game, if Order exceeds Chaos, the King wins and any loyalists who achieved their personal ambitions win. If Chaos has the edge, then any conspirators who achieved their personal ambitions win.

Songbirds

User summary
ことりファイト! (Birdie Fight) is card game about birds trying to achieve dominance in the forest. Each bird is a different colour in the game.

Players are forest spirits, trying to secretly guide their chosen bird to success. The cards are numbered 1 to 7 in red, blue, green and white. The players lay a card from their hand to a 5x5 grid after nut tokens (points) are laid out for each row and column.

When the grid is full of cards, the rows and columns are checked. The colour with the highest total in a line takes the nut token for that bird. Colours with tied totals are ignored, so a low value card can win the nut token for that bird.

When the nuts are totalled up for the birds, the players reveal their final hand card. That card is the bird they favoured (so more than one player might be helping the same bird), and for each player, the number on the card is added to the nut total to identify who has the dominant bird.

Since the players choose which bird they favour by leaving it as their final hand card, they can delay this choice until they see how the game is panning out.

The game rules come in Japanese and English, the game itself being language free. The game includes rules for 2-4 players or a solitaire/co-op mode for 1-2 players.

K2

K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit...

Now your team stands in its shadow, ready to climb for fame and glory.
You know the dangers of K2 all too well. Extreme weather with frequent and deadly storms, exposed, steep, tricky routes and lack of oxygen await you on your way to the summit. You will test your climbing skills to death, try to outsmart the ever-changing weather and always worry about the acclimatization of your 2 mountaineers. Also there are the other teams ready to take the glory for themselves.

K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team.
You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers.

K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike.

The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter).

Doctor Who: The Card Game

Game description from the publisher:

Daleks, Cybermen, Sontarans – The list of threats is endless and no place in the universe is ever truly safe from danger, but there is one man who has made it his mission to defend the defenseless, help the helpless, and save everyone he can: a mysterious stranger, a force of nature who has seen his own planet die, a madman with a box.

In Doctor Who: The Card Game, players act as the Doctor and his companions to defend specific locations while sending the Doctor's enemies to conquer locations your opponents are trying to protect. Each player starts the game with one location, and cards in the deck consist of attackers, defenders, locations and support cards. To start a turn, you draw two cards, pick up any cards banked from a previous turn, and take the three cards passed to you earlier by the player on your left. You play or bank cards until you have only three in hand, then pass those to the player on your right and end your turn.

Attackers target specific locations and earn points for the player wielding them if they're in play at the end of the game. Defenders try to remove attackers so that the location owner scores points for protecting the location. Support cards provide different abilities, such as enlarging your bank or providing time points (which can be used to draw additional cards). Whoever has the most points at the end of the game wins!