Hand Management

Celtae

Celt — Latin Celta, plural Celtae — were an early Indo-European people who from the second millennium BCE to the first century BCE spread over much of Europe. Their tribes and groups eventually ranged from the British Isles and Portugal to as far east as Transylvania, the Black Sea coasts, and Galatia in Anatolia, and they were in part absorbed into the Roman Empire as Britons, Gauls, Boii, Galatians, Celtiberians, and Lusitans.

Celtae is a "worker swapping" game powered by a rondel in which players choose actions to perform during their turn. On their turn, players swap one of their three active workers with one of the three workers on the action space they wish to perform, then they perform the action — which will be boosted if they have in their worker pool specific types of workers: farmers, builders, soldiers, and nobles.

The farming action allows players to draw cards, and it's boosted by farmers. Cards have three types of uses in the game: building, preparing for battle, and engaging with the druid order.
The build action allows players to build and expand citadels on the board by placing their discs on them, and it's boosted by builders. At game's end, only completed citadels will score, and players have to work together to complete them and score their presence on them. Each time players build in a citadel, they gain a bonus that was randomly assigned during set-up. The combination of these bonuses with a timely performed action often results in powerful combos.
The battle action, which is boosted by soldiers, allows players to defeat increasingly stronger Roman armies and to garrison the outskirts of the citadels on the map.
The recruit action, boosted by nobles, allows players to recruit workers to their tribe, increasing the number of available workers to boost future actions. However, if you manage to send certain types of workers from your tribe into the druid order, you'll get their favor and a druid worker who functions like a joker and boosts almost every type of action.

Every player has a leader card assigned to their tribe at the beginning of the game. At a certain point on the game, players will have to choose if their leaders stay on its regular side and like that gain a small number of points at game's end or forfeit those meager points and flip it to its heroic side, which has much harder requirements for much larger endgame points.

Each time the action marker on the rondel completes a full turn, the player who currently holds the favor of Teutates places a progress marker on one of the progress cards next to the game board. At game's end, only progress cards with progress markers will score, so as the game advances, players determine what will score...and what will not.

—description from the publisher

Aeterna

In Æterna, you take the role of a Roman Gens (family) that will try to increase its prestige through three eras: the Roman Kingdom, the Roman Republic, and the Roman Empire.

Your goal is to increase your influence over the city by supporting the conquest of the provinces, ruling over "the seven hills of Rome", and contributing to the construction of monuments and buildings. While doing this, you must not demotivate the people in the hills under your direct control as unrest could put you in a bad light. If you manage majorities, cards, and resources better than your opponents, your Gens will be remembered in the history books as one of the most important in Rome.

BaristaCat

BaristaCat is a fun, simple competitive family card game for 2-6 players.

Players assume the role of barista and compete against other players to claim feline customers by fulfilling coffee orders. Each round players collect ingredient cards that can be combined to create different drink orders. There is a ‘lobby’ of 8 customers waiting for their order, and each customer card displays the type and number of each ingredient needed to craft their drink. Each customer is worth a given dollar amount based on that customers’ order, which can vary in complexity and size, and this amount counts towards a player’s point total at game end. If a player has the required ingredients to fulfill a customer card on their turn they claim that customer towards their total score!

In addition to ingredient cards, players have the chance to draw special cards that may help them, or may disrupt the plans of their opponents. The game ends when any player has claimed a total of 10 customers, and the player with the highest customer points wins!

Enchanted Plumes

In Enchanted Plumes, players strive to complete magical peacocks by assembling plumes in sparkling rows from top to bottom.

Skillfully placing feather cards of the same color from row to row is key, as the top row value will count against your score, while all lower rows count as positive values.

Once the peahen card is revealed, the player with the most valuable plumes wins the game and is bestowed with the luck of the peacock!

—description from the publisher

Monopoly Scrabble

Monopoly Scrabble combines elements of both Monopoly and Scrabble, with players using letter tiles to build words, then moving around the game board based on their score. Build a word on a premium space, and you immediately claim a property. Custom Community Chest and Chance cards keep things moving at a fast pace.

When the final letter tile has been played, whoever has the highest total of cash and property value wins.