Hexagon Grid

Gems of Iridescia

Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia!

Gems of Iridescia is a worker-placement board game in which players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Secret objectives and a variety of ways to score create different paths to victory make every expedition a unique experience.

Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points!

Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures!

Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne!

Meteor Shower

Meteor Shower it’s a fresh, fast-paced experience built for players who love smart tactics, unexpected twists, and just a little bit of chaos. Every session is different, thanks to falling meteorites and dynamic strategies that keep everyone guessing (and plotting) until the very last move.

The goal of Meteor Shower is to be the first player to build an unbroken line (curve/polygonal/straight) of meteorites from the starting point to the opposite side of the board. For this purpose, players move the stones available on the game board to the cells they need. Initially, there are no meteorites on the game board, they will fall during the game.

Two gameplay modes:
Quick Play Mode: Finished in about 10 minutes.
Extended Play Mode: Runs 30 minutes or more.

—description from the designer

Terraforming Mars: The Dice Game

Terraforming Mars: The Dice Game is a card-driven dice game in which players use special dice to develop their corporations and terraform Mars into a new home for humanity. The dice represent resources that players spend to play cards and perform other actions. During the game, you increase your production of dice, terraform, place cities and greenery tiles on the board, and gain various bonuses. Each turn, you either produce new dice (Production Turn) or perform actions (Action Turn).

Whenever you terraform Mars (raise oxygen or temperature, or place an ocean tile), you gain 2 Victory Points (VP). You can also gain VP for placing tiles and playing cards, as well as winning Awards and Milestones.

The game ends when two of the three global parameters — oxygen/temperature/ocean — have been completed. The player with most VP wins.

Harmonies

In Harmonies, build landscapes by placing colored tokens and create habitats for your animals. To earn the most points and win the game, incorporate the habitats in your landscapes wisely and have as many animals as you can settle there.

Starting with the first player and proceeding clockwise, each player will choose a set of 3 terrain tokens from the central area to place on their personal board. They may optionally choose an Animal card from the 5 displayed and/or place an Animal cube from their Animal card(s) on any completed patterns on their board that match their personal Animal cards. There is a 4-card limit per player. After their turn, refill with a new set of 3 tokens and a new Animal card if needed.

Placement of the terrain tokens will depend on the personal Animal card goals, and scoring rules for the various terrain types (mountain, field, forest, etc). For example, mountain tiles score based on how high they are (1 tile scores 1, while 3 tiles stacked score 7), but the mountain scores zero if it is not adjacent to at least one other mountain. If all the cubes on a given Animal card have been placed, the card is set aside and a new card can be drawn. The cards are scored at game end based on the highest number that isn't covered by a cube.

The games ends when there are no tokens left in the bag to refill the central area, or at least one players has 2 or fewer empty spaces on their player board. Play continues until all players have had an equal turn that round. The player with the highest points is the winner.

Optionally, you can use Nature's Spirit cards for richer gameplay. During setup, each player chooses 1 of 2 spirit cards and places a Spirit cube on the card. They follow the same placement rules as Animal cards, but tend to have an ongoing effect once completed. The spirit card does count towards the 4-card hand limit.

Comet

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher