Line Drawing

The Guild of Merchant Explorers

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Scrawl

Revealing the terrible artist in all of us, players in Scrawl start off with a loaded phrase, doodle it, then pass it on. By the time your masterpiece of an "OAP Conga Line" passes through your friends' weird minds and wonky pens — and makes it back to you — things will have gone horribly wrong. Points are awarded for the most disastrous doodles and godawful guesses. Most grins wins.

(Commercial reimplementation of the folk game Eat Poop You Cat.)

Telestrations: Upside Drawn

It’s Telestrations, but Upside Down! This take on the award winning Telestrations game gives a whole new meaning to laugh out loud miscommunication. Telestrations: Upside Drawn puts a teamwork spin on “The Telephone Game Sketched Out” by putting the pen in one person’s hand, and control of the board in another’s! Only through “Up” or “Down” directives can the team put the pen and board together to guess the clue first! The team to reach 10 points wins!

Components:
4 sketch boards
4 dry-erase markers
1 category die
100 cards – includes 1000 words and phrases
60 scoring chips
Instructions

-description from publisher

ARTBOX

ARTBOX is a game in which each player becomes a modern artist.

Each game round is a competition of trying to depict your word using just several shapes. Players will also have to challenge their deduction, trying to guess what their opponents tried to depict.

Quick Rules.
• Each player takes 2 Word cards and secretly chooses one, the other is placed to the bottom of the deck
• The facilitator rolls dice and places them on the Shape cards
• Each player draws their chosen word using the shapes rolled
• The first player to finish takes the #1 token, the next player — #2, and so on
• The facilitator takes each player’s Word card face-down, adds random cards from the deck and shuffles.
Then he/she places them face-up near the drawing board
• The facilitator takes each player’s drawing face-down, shuffles them and places them face-up near the
designated numerated areas on the board
• Players match words with drawings. They secretly note their guesses
• The first player to finish turns the sandglass upside down. After the time runs out, no one can take notes anymore
• The facilitator checks drawings one by one and writes a number of players, who guessed right, on each drawing
• A player with the most guessed drawing gets the first Victory token. In case of ties, the winner is a player with the lower number.
A player can’t gain 2 Victory tokens during the same round.
• The second Victory token goes to a player who guessed the most drawings. In case of ties, the winner is a player with the most
guessed drawing. In case of another tie, it’s a player with the lower number.
• Players check the endgame condition. If it’s not met, the next player clockwise becomes the facilitator. The new round begins.

-description from publisher

Welcome to Dino World

Description from the designer:

Build and manage your own dinosaur park in this strategic roll and write game for 1 or more players.

Roll dice, draw pens and try not to let any dinosaurs escape!

Each turn players share an expanding dice pool to work through three phases: add dinosaurs and buildings to the park, draw paths connecting attractions to the entrance, and control dinosaurs attempting to escape.

The game ends whenever a player runs out of space in their park, or has had too many dinosaurs escape.

The player with the most fame from dinosaurs/attractions and the fewest penalties from breakouts is the winner!

Welcome To DinoWorld is the official game of GenCant 2017!