Mechanism: Tableau Building

The Red Cathedral

Autumn is not the best time to climb up on a scaffold in Moscow, but it is still far better than doing so in the winter. Tsar Ivan wants to see results and our team will prove to him that we are the best builders in the city. We are sure to finish off those decorative arches with the brightest shining stones and ensure our place on the list of the government’s trusted workers.

Sheila Santos and Israel Cendrero make up the game designing duo known as Llama Dice. To date they have put out various titles with different Spanish publishers (1987 Channel Tunnel, Mondrian, Smoothies), and The Red Cathedral is the first game they have published with Devir. Pedro Soto (Holmes, Sherlock & Mycroft, Papua) and Chema Román (El mundo de Águila Roja) took care of the graphic elements of the game with a grand homage to Ivan Bilibin, an iconic Russian artist from the turn of the twentieth century. Despite being from a far later period, his mark is very recognizable in the game.

The Red Cathedral is a strategic, “Euro” board game in which the players take the roles of construction teams. Their job is to work together to put up St. Basil's cathedral in Moscow, as ordered by Ivan the Terrible. However, only one of them will be able to gain the favor of the Tsar.

During the game, the players can carry out one of these three actions: assign a section of the cathedral, send resources to that section to build it, or go to the game board to achieve more resources. Each of these actions has its own mechanism and requires that the players pay close attention to what the other players are doing.

When the sections of the cathedral are assigned the players take possession of the spaces in each of the columns that make up their section. The more sections built and the completion of each with its own tower, the more points the player will be given at the end of the game.

The players can send resources to the cathedral sections that they have claimed. When they complete each of those sections they will obtain rewards in money and prestige points. They will also be able to install decorations on the completed sections to achieve even more recognition from the Tsar. This part of the game also works as a clock, since once any player completes the construction of their sixth section it brings about the end of the game.

The game board shows us the iconic rondel of The Red Cathedral. It is where the players obtain all the resource types needed to complete their work on the cathedral, as well as to get favors from the guilds and professionals to make the most of their trip to the market. In the central rondel the players choose the die they wish to use and move forward as many spaces as is shown on the top side of said die, in order to obtain the resources indicated in the space destined by the die.

The Red Cathedral is a very accessible game with regard to its rules because it is very easy to understand the various levels of the game, but it remains very interesting with regard to strategy. It is sure to please those who are more interested in the challenge offered by trying to strategically optimize their position in each game rather than the complexity of the rules.

Great Western Trail (Second Edition)

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The Changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Great Western Trail (Second Edition)

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line.

If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.

The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4.

Second Edition:
Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell!

Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up!

The Changes in the Second edition:

Brand New Artwork by Chris Quilliams
Solo Mode: A New Challenger in the West
Dual-Layered Player Boards
Addition of a new breed of cows: The Simmental breed
Two new reversible buildings (#11 & 12)
Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players
Four new Master Tiles added for more strategy, replayability, and challenges

—description from the publisher

Amul

The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the Great Silk Road. The prosperity of this splendid city of merchants peaked after Arabian conquest in the 10th century and it was destroyed by the Mongols in 1220.

Amul, originally announced as Silk Road, is a card game of bustling bazaars for up to eight aspiring merchants. In Amul, each player is a striving merchant, competing for wealth and success. The creative card drafting mechanism caters to swift and simultaneous gameplay, keeping all players constantly engaged.

Draft cards from the market to collect goods and valuables, hire guards, assemble caravans, and make contracts with traders. Manage your hand effectively as only certain cards can be played to the table for scoring, while others must be in your hand for optimal end game scoring.

Amul features fast and engaging gameplay, as well as beautiful artwork.

—description from the publisher

AWARDS & HONORS
Adult Games of the Year Guldbrikken 2019 Nominee
https://www.guldbrikken.dk/nyheder/nominerede-til-arets-voksenspil

Somnium: Rise of Laputa

Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes.

In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.

How to play:

Win by reaching 20 Influence before anyone else.
Each player is dealt three cards.
On your turn, play one card. Gain Influence based on the card played.
End your turn, and draw back up to three cards.
If a card you control leaves play, lose the amount of influence it is worth.

That's it!

—description from the publisher