Medieval

Tales of Glory

All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins.

Each turn, players simultaneously select a quest they want to do from a common pool. They then have to pay the cost of the quest and place it on their "path of life" connected to another quest they already made or their departure area.

Some quests such as slaying monsters bring immediate glory points while others are affected by what players have done before or will do afterwards on their path of life.

(Español)

Jóvenes héroes ansiosos de aventuras, ¡vuestro momento de gloria ha llegado! Tomad esta espada y este escudo, coged estas monedas y estas pociones. ¡Y no os olvidéis del libro de hechizos! Las tierras que estáis a punto de cruzar están llenas
de criaturas a las que vencer y tesoros que obtener. Visitarás lugares increíbles y te encontrarás con sorprendentes personajes. Volveréis a casa siendo un héroe, ¡pero solo el que alcance la gloria se convertirá en una leyenda!

En Tales of Glory construirás tu camino hacia la gloria mediante la adquisición de cartas que te permitirán ir creando tu senda, luchando con monstruos, ganando poder y reclutando aliados que te ayudarán a obtener el prestigio para ganar la partida. El sistema de elección de carta al azar le ofrece una profundidad táctica donde averiguar en qué momento una carta es interesante para tu senda o para la de tus oponentes.

Gùgōng

China, 1570. China is under the reign of the Longqing Emperor, of the Ming Dynasty. He inherited a country in disarray after years of mismanagement and corruption. He resided in the Forbidden city, which was the seat of many emperors under the Ming Dynasty. Constructed from 1406 to 1420, the complex consists of 980 buildings and covers 72 ha (over 180 acres). It is also under the Ming Dynasty that the Great Wall of China was rebuilt, fortified, and expanded. Around this period, China was under heavy attack from the Mongols, so maintaining the Great Wall was essential. Most of what we now have left of the Great Wall, we owe to the Ming dynasty.

The country was already famous for its very intricate bureaucracy, but this also led to a lot of corruption. Even though the penalties for corruption were very high, the highest Officials of the Forbidden City would pretend to uphold the ban on corruption, by accepting gifts of petitioners, and returning one of seemingly lower value.

Gùgōng uses this extraordinary custom as its basis. Players take on the role of powerful Chinese families trying to gain influence and power by exchanging gifts with Officials. The gift cards you offer as a player have to be of a higher value than the one you receive, forcing you to make strategic choices regarding which actions you want to take each turn. You will travel around China, sail down the Grand Canal, purchase precious jade, help construct the Great Wall, secure advantages through decrees, influence the game through intrigue, and ultimately, receive an audience with the emperor. If only 1 player succeeds in doing so, he wins. If several players succeed, the player with the most VPs among those players wins the game.

—description from the publisher

(Español)

China, 1570. El país está bajo el reinado del Emperador Longqing, de la Dinastía Ming. Su padre, el Emperador Jiajing, reinó durante muchos años. A pesar de ser un hombre diligente, era también conocido por su crueldad y por la preocupación de sus propios intereses frente a los del país. Aquellos que se oponían a él normalmente no sobrevivían mucho tiempo. Su largo reinado marcó el comienzo de un período de cierta estabilidad, pero sus excentricidades dejaron al país en un estado realmente pobre, dañado por la incesante corrupción.

Los jugadores asumen el papel de poderosas familias chinas que tratarán de ganar influencia y poder sobornando a los funcionarios responsables de ciertas tareas, intercambiando los regalos adecuados, en el transcurso de 4 días. Los jugadores obtendrán puntos de victoria de esta manera, y aquel con mayor número de puntos de victoria ganará el juego. Pero cuidado: sobre todo debes tratar de conseguir una audiencia con el propio Emperador. Si no lo consigues, todos tus esfuerzos habrán sido en vano.

—descripción de la Editorial

Fist of Dragonstones: The Tavern Edition

Fist of Dragonstones: Tavern Edition is a closed-fist, bidding game. Players try to outwit their opponents by using gold and magic coins to buy control of an ever-changing cast of enchanted character cards. The powers from those characters help collect valuable Dragonstones, lend their magical powers, help foil other players, and convert Dragonstones into victory.

For each character card, players choose the number of coins they want to bid by placing them in a closed fist. All players reveal their bets at the same time, and the winner of the auction gains control of the card's powers. Depending on the card, you may win additional coins or Dragonstones, gain powers, place spells on other players, or score points.

The rules of Fist of Dragonstones: Tavern Edition have been updated from the original Fist of Dragonstones to improve gameplay, including the introduction of the King's Favor, which speeds up play. The game includes more than 70 special character cards in the game, compared to 25 special characters in the original game. Some of these special characters can be saved for later use in the game. Thematically and artistically, the game has been re-imagined into The Dragon & Flagon universe.

The Legend:
Many, many years ago, an enchanted forest lay hidden between two great mountain ranges. The forest valley was home to several kingdoms whose rival princes battled with each other to unite the entire realm under one flag. To gain advantage, princes vied with each other to collect powerful magic amulets called Dragonstones.

Like many royals, over time the princes began to prefer the comfort and safety of their fortified castles. Rather than risk their own lives by venturing out to search for these amulets, they paid handsome rewards to Adventurers who could bring them the Dragonstones. The allure of the princes' wealth soon filled the enchanted forest with all manner of wizards, witches, dwarves, goblins, and many other enchanted creatures — all in pursuit of the magic Dragonstones.

This enchanted land is now almost entirely lost to legend, yet at a cozy inn known as The Dragon & Flagon, the memory of Dragonstones is kept alive by the Adventurers that frequent the tavern. Even today, a nod from a knowing traveler may persuade the Adventurers to recount some of the ancient tales. And if they take a particular liking to you, those Adventurers may bring out their own collection of magic coins and challenge you to a simple game of skill and luck, giving you a chance to have your own Fist of Dragonstones.

Condottiere

It is 13th century Italy. Trade is flourishing between the city-states and the Levant. Venice, Florence, and Genoa are all bursting with wealth. However, each city-state is also plagued with a weak national army, leaving them defenseless against invasion from their envious neighbors. Enter the Condottiere.
As veteran English soldiers returned from the Crusades, Italy found itself with an influx of desperate and capable men. These hired swords were contracted to fight for individual city-states by an agreement known as a condotta. The most elite of these men were the mercenary leaders known as the Condottiere.

The object of Condottiere is to acquire four connected provinces in renaissance Italy. To do this players auction off different provinces on the board and bid on these provinces with a hand of cards representing mercenaries, seasons, scarecrows, and political figures. However, unlike standard auctions in which only the highest bidder loses their bid, in Condottiere every player loses their bid. Players are, in effect, bidding the number of troops they are willing to lose in order to win a province. However, several special effect cards shake the contests up and keep the players guessing.

Torres (2nd Edition)

Torres is an abstract game of resource management and tactical pawn movement. Players are attempting to build up castles and position their knights to score the most points each turn. Players have a limited supply of knights and action cards that allow special actions to be taken. Efficient use of pieces and cards, along with a thoughtful awareness of future possibilities, is the heart of this game.

Torres is considered by many to be an informal member of what is referred to as the Mask Trilogy.